Jump to content

  • Log In with Google      Sign In   
  • Create Account


Prune

Member Since 07 Mar 2007
Offline Last Active Jun 05 2014 08:56 PM

Reputation Earned

RepItemWhen
+1Logged inJun 05 2014 08:09 PM
+1Logged inJun 03 2014 06:13 PM
+1Logged inJun 03 2014 03:27 PM
+1Logged inMay 31 2014 09:00 PM
+1Logged inMay 29 2014 12:49 PM
+1Voted up Overhead of subroutines in arrays when multidrawing?May 28 2014 04:43 PM
+1Logged inMay 28 2014 02:59 PM
+1Logged inMay 26 2014 06:48 PM
+3Can I bind different ranges of the same buffer object to different binding points?May 26 2014 04:23 PM
+1Logged inMay 26 2014 12:12 PM
+1Logged inMay 22 2014 12:28 PM
+1Voted up Are two OpenGL contexts still necessary for concurrent copy and render?May 21 2014 11:02 AM
-1Voted down Are two OpenGL contexts still necessary for concurrent copy and render?May 20 2014 06:41 PM
-1Voted down Are two OpenGL contexts still necessary for concurrent copy and render?May 20 2014 06:41 PM
+1Logged inMay 20 2014 06:34 PM
+3Andrew Kabakwu followed your topic "Want to get input messages instantly while waiting for vsync-blocked SwapBuffers()"May 20 2014 07:11 AM
+1Logged inMay 19 2014 06:15 PM
+1Logged inMay 19 2014 12:19 PM
+1Logged inMay 15 2014 06:45 PM
+1Logged inMay 15 2014 02:28 PM
+1Logged inMay 12 2014 07:02 PM
+1Logged inMay 12 2014 12:07 PM
+3Global illumination techniquesMay 02 2014 07:53 PM
+3Global illumination techniquesMay 02 2014 07:47 PM
+3Global illumination techniquesMay 02 2014 07:45 PM
-3Global illumination techniquesMay 02 2014 07:18 PM
-3Global illumination techniquesMay 02 2014 07:18 PM
+1Voted up Global illumination techniquesMay 02 2014 06:28 PM
+3Global illumination techniquesMay 02 2014 06:24 PM
-1Voted down Global illumination techniquesMay 02 2014 06:24 PM
PARTNERS