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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Prune

Member Since 07 Mar 2007
Offline Last Active Dec 12 2014 03:29 PM

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+3comment from PruneDec 14 2014 08:18 AM
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+1Voted up Overhead of subroutines in arrays when multidrawing?May 28 2014 04:43 PM
+1Logged inMay 28 2014 02:59 PM
+1Logged inMay 26 2014 06:48 PM
+3Can I bind different ranges of the same buffer object to different binding points?May 26 2014 04:23 PM
+1Logged inMay 26 2014 12:12 PM
+1Logged inMay 22 2014 12:28 PM
+1Voted up Are two OpenGL contexts still necessary for concurrent copy and render?May 21 2014 11:02 AM
-1Voted down Are two OpenGL contexts still necessary for concurrent copy and render?May 20 2014 06:41 PM
-1Voted down Are two OpenGL contexts still necessary for concurrent copy and render?May 20 2014 06:41 PM
+1Logged inMay 20 2014 06:34 PM
+3Andrew Kabakwu followed your topic "Want to get input messages instantly while waiting for vsync-blocked SwapBuffers()"May 20 2014 07:11 AM
+1Logged inMay 19 2014 06:15 PM
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+3Global illumination techniquesMay 02 2014 07:53 PM
+3Global illumination techniquesMay 02 2014 07:47 PM
+3Global illumination techniquesMay 02 2014 07:45 PM
-3Global illumination techniquesMay 02 2014 07:18 PM
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