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Member Since 19 Mar 2007
Offline Last Active Today, 06:59 AM

Posts I've Made

In Topic: Fill in the Blank: I am wasting some game dev time by _______

16 June 2015 - 02:37 AM

Surfing the webs, and constantly being distracted by my bored wife who seems to have absolutely nothing to do except finding ways to get me away from the keyboard to dispel her boredom.

In Topic: (In)efficiency of Event Handlers in a flexible game

04 May 2015 - 04:01 AM

Instead of a centralized event object, you can do something like this:

class Application
		TriggerEvent( this->onStartup );
	// public variables (events)
	Event< bool, void> onStartup;
	Event< bool, int reason > onQuit;
	// ... etc

class SoundEngine
	void PlaySound( string sname );
	void PlayMusic( string sname );
	Event< void, Sound& > onStartPlaying;
	Event< void, Sound& > onFinishedPlaying;
	// ... etc

This way, an event is a variable, and you don't have to use enumerators or strings to identify events, and the different modules remain completely independent from one another.  You can add callbacks to an event (free functions or member variables). But as you mentioned in your previous thread, you have to be careful not to go overboard with this by making an event variable for every possible event that you can imagine another module may be interested in. Also, for callbacks that are object methods, you have to make sure that the object "overlasts" the event, or properly remove the callback when the object dies.


You can find such an implementation here: http://code-section.com/entry/2/c-a-simple-event-system


The performance of this will probably not be an issue since the callbacks are typically stored in a list, and triggering an event is a matter of iterating over the list elements.

In Topic: Free Web Hosting Area

12 April 2015 - 02:47 AM

Not meaning to sound harsh, but what do you mean by having "absolutely no budget"? Surely you can spare like $20 a year if you take your work and effort seriously? You can use a single site for multiple projects. Not having a method of payment (like a credit card or paypal account) is a different real issue in many countries (mine included).

In Topic: What Are You Working On

20 March 2015 - 06:53 AM

* learning how to use Maya so I can rig a simple character model for a game I'm building in my spare time

PM me for a free copy of MayaFPS if you'd like :) (see my signature)

In Topic: What Are You Working On

20 March 2015 - 06:10 AM

My latest. More coming soon.

Could you at least provide basic information about your project? Share your enthusiasm!