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Member Since 19 Mar 2007
Offline Last Active Today, 03:18 AM

Posts I've Made

In Topic: The Grind - Finding Motivation

13 August 2015 - 01:09 PM

How the heck can you find 14 hours aday to work on your game? (envy)

Anyway, what I find sometimes helps is creating a to do list containing really small tasks that in the end will get you to a milestone. Also, if you watch a video of a digital painting process, you will notice the artist jumping from one part of the painting to another before it's finished in order to get a feel of how the painting as a whole will come together. I've found this strategy also helpful in developing software as a lone developer. Good luck.

P.S. can we get a link to your game or is there nothing online yet?

In Topic: Code generation vs. Framework

13 August 2015 - 04:04 AM

I created a framework for defining "nodes", which are objects that have input and output properties that can be connected together using a visual graph editor (similar to UE4's blueprint system). Defining a node type requires giving each property a name, a classification (input/output), a type, and "affects" relationships with other properties. Serialization is done automatically by the framework. Also, each node has a "Calculate" method which is invoked by the framework to update an output property when it's dirty (it becomes dirty when a property which "affects" it changes).


As soon as the framework was more or less functional I started defining some node types. An "Add" node which adds its two input properties and outputs the sum, a "MeshLoader" node which has an input string designating the mesh file name and an output property which contains the loaded mesh... etc. This very quickly became too tedious to be used effectively for anything consequential without lots of mindless typing. This could be somewhat alleviated with the use of macros, but reading your post, I immediately thought that using code generation could be a more handy solution.


I don't know what I'm trying to say... just what I thought of when reading your post.

In Topic: Windows 10 Privacy Concerns

07 August 2015 - 11:29 AM


Ya but on the internet is one thing, but begin tracked now while off it?


That's what I'm wondering. What parts of Win10 are tracking you even off of the internet?


Cortana is an internet-connected app. Using it makes you "on the internet".


Apart from desktop search, which also optionally includes internet search results, like were already in Win8.1, what does Microsoft track that's offline?

I would rather desktop search be just file/app search without internet results, but appart from that, what is Microsoft actually actually tracking?



They are saying "we may track everything". So even if research now shows they are not, nothing is preventing them (legally) from releasing an update silently that will start tracking every file and every keystroke. At least that's my understanding.

In Topic: Windows 10 Privacy Concerns

07 August 2015 - 10:35 AM

Personally I think that even private files in private folders are subject to being collected and disclosed is beyond the red line. Source code of important software projects, the nudes of your significant other, accounting information, footage of high political importance, or stuff that the government (here it could mean a tyrant in the middle east) may inflict real harm on people for. That opens the door to a future where we will have to exchange flash drives and view the contained government-disapproved content after restarting the computer and booting to linux. Heh, I'm half-kidding.

In Topic: VS 2015 is here

21 July 2015 - 05:59 AM

I never really liked Visual Studios - especially after the whole incompatibility BS that happened when they switched their whole frame work many years ago.


Ok I sometimes crawl under a rock, but what is this about? Also, what do you use instead for C++/C#?