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Member Since 19 Mar 2007
Offline Last Active Yesterday, 03:07 AM

Posts I've Made

In Topic: Polygon Selection

23 July 2016 - 04:22 AM

Problem is, I also need to calculate the intersection point. I am using that information to position my 3D cursor. So color picking doesn't really apply here.


You can still use rasterization to find the triangle at the specific point, then you can use math to find the exact intersection point between the selection ray and that specific triangle.


That said, I think it is more reasonable to make distinct separation between working with dense meshes (sculpting) and "regular" meshes modeled by hand. This will make it easier for you as a programmer, and users will not object to having two different workflows for both kinds of models, as that's generally the standard approach.

In Topic: Trump Is The Republican Candidate - Now What?

20 July 2016 - 02:59 AM

I'm an outsider, and the general belief where I live is that the president has little actual power to make drastic modifications to foreign policies, military decisions, and really anything of significant consequence. An example is Obama's failure to close Guantanamo Bay. So whether or not Trump will be able to "easily" throw out Muslims or casually sever ties with allies in the middle east for example is not certain. Of course, I have no data or sources to back up anything I've just said :)

In Topic: Anyone know a sidescrolling shooter without visible bullets?

11 July 2016 - 02:57 AM

Bullets being visible =/= slow that you can avoid. Look up a game called Soldat. Its gameplay mechanics may be good enough for an innovation starting point for your game.

In Topic: .obj MESH loader

30 June 2016 - 02:42 AM

Yes, allowing face vertices to index normals, texture coordinates, and positions separately pretty much forces you to create a different vertex for each face vertex for rendering. If you can, you can make it a prerequisite that all meshes be triangulated when exported. That should make writing the loader easier. I wrote such a loader but for D3D9 a few years ago.


That said, obj is a bad choice of mesh exchange format in most cases. Switch to FBX.

In Topic: First-person weapon rendering techniques

01 June 2016 - 05:23 AM