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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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fanaticlatic

Member Since 23 Mar 2007
Offline Last Active Dec 02 2014 01:07 PM

Posts I've Made

In Topic: Weird Graphics Bug

12 July 2013 - 08:16 AM

As others have said this looks like uv coordinates are wrong. You want to map the whole texture to the rectangle correct?

 

Assuming your rendering as triangle strips try implementing the following pseudocode:

 

vert 1.texcoord = 0,0

vert 2.texcoord = 0,1

vert 3.texcoord = 1,1

vert 4.texcoord = 1,0

 

If that doesn't work try shifting the coords between the different verts, one combination should work for you.

 

 

Good luck.


In Topic: Please help "error C2504: 'Activity' : base class undefined"

14 June 2013 - 05:21 AM

I believe your onUpdate in TruckArrive needs to be Virtual:

 

virtual bool OnUpdate(float seconds);


In Topic: Single Frame Multiple Monitor rendering

08 May 2013 - 08:19 AM

Solved: Turns out it was a driver issue! updated to the latest AMD Catalyst driver for my 3450 card and hey presto it works.


In Topic: Multithreaded renderer (with multiple devices)

31 January 2013 - 08:44 AM

directx will only vsync in fullscreen exclusive mode. So your windowed mode must be false for all your swapchains. Search fullscreen exclusive mode on MSDN should take you through it step by step.

 

Good luck.


In Topic: Graphical Tearing under rotation

17 December 2012 - 09:37 AM

I believe we have a fix for this issue.

It seems there is a blocking call in the engine code that was handled without issue on the original higher spec'd pc but creates a stutter on the test pc. It's this stutter over multiple frames that seems to cause the tearing on our wheel.

Thanks for the help everyone.

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