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Member Since 25 Mar 2007
Offline Last Active Yesterday, 09:58 PM

Journal Entries

An Engine Through Time and Space > Audio Framework Update: Architecture

Posted 21 August 2012

I've been trying to make some more progress lately on the general-purpose sound processing and IO library I'm developing (yet unnamed). Here are a few of the things I've been working on:

Filter Architecture: My engine is designed around audio processing objects called SoundFilters which act kind of like a VST or AU plugin. They...

An Engine Through Time and Space > Audio Framework Update: Devices and effects

Posted 08 August 2012

I've been making more progress on the audio library I'm developing. The main things I've finished in the last few days have been the WASAPI device interface code for the windows version, as well as a compressor/limiter effect.

For background, my audio library exposes a simple interface for accessing the available audio devices connected to a...

An Engine Through Time and Space > Intro

Posted 03 August 2012

Hey! I decided that I need a place to write about everything that is going on in my software development. So here it is.

My current project: A set of easy-to-use cross-platform C++ libraries aimed at application development and game engines. These will be released open-source when they are complete.

This is the base library for all...