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Member Since 25 Mar 2007
Offline Last Active Today, 11:12 AM

Posts I've Made

In Topic: Basic Game Object Communication

26 July 2016 - 01:37 PM

Isn't this something that should be handled by your AI/path planning system? I would just place goal points (just a transform) within the warehouse and then assign the goals to the relevant truck(s) at load time and let the A* handle the rest. If you have some kind of AICharacterController for the trucks, it can just be passed one or more goal points that it could go to depending on the current game state. I doubt you want to hard-code the concept of a "warehouse", a warehouse is just a 3D geometry with other semantic data that are used by game objects to perform tasks like going to the correct spot in the warehouse.

In Topic: 100% cpu usage

19 July 2016 - 07:23 PM

The problem hasn't shown up again yet, so it might be fixed.

In Topic: What Language Is Best For Game Programming?

08 July 2016 - 07:01 PM

In some cases, this is unfortunately true. If you decide to take the c++ route, you may have trouble getting a game made for the Mac, as it does not have very good c++ support (it recommends objective C with Cocoa). If you choose Java, you will have the best multi-platform support, but the language is always changing constantly, and it is very slow compared to c++.


Huh? My engine is in C++ and my primary development platform is OS X. You need objective-C to interface with the Cocoa frameworks but everything else can be written in C++. There is even the so-called "Objective-C++" (.mm) that makes it easy to write C++ wrappers to the Objective-C stuff.

In Topic: 100% cpu usage

05 July 2016 - 09:07 AM

This issue is extremely prevalent for me, at least 50% of the time if I refresh the main page. I'm going to steer clear of the forums until it is corrected.

In Topic: 100% cpu usage

04 July 2016 - 08:15 PM

I am experiencing the same issue, on Safari on OS X. Goes to 100% CPU usage (process is Safari web content) and the page slows down tremendously, I think it might be external ads, because sometimes its just fine (like now), but 2 minutes ago it was unbearable - I had to force-quit the browser to stop it.


Ads that have triggered it for me:

Microsoft 365