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MJP

Member Since 29 Mar 2007
Online Last Active Today, 11:11 PM

Journal Entries

MJP's Last Stand > DXSAS Controls Library

Posted 12 November 2008

Already posted this in the XNA CC forums, but I figured "why not post it here too?"

Hey everyone. While working on a ModelViewer tool for my current project, I developed a handful of WinForms controls for editing the shader parameters of my material effects. I ended up making them use the DXSAS 1.0 UI Annotation (as documented here) so that I...


MJP's Last Stand > HDR Rendering Sample

Posted 29 September 2008

Well I finished up my HDR Rendering Sample, and Rim posted it on xnainfo.com. He's still working on getting all the content stuff worked out for the site, so you'll have to make do with reading the write-up in .doc format. :P

If anyone catches any mistakes/bad practices/misleading comments please let me know, as I'd be very interested in...

MJP's Last Stand > A Preview of My New Sample

Posted 24 September 2008

Over the weekend I finally got around to coding up one of the samples I've been meaning to do: a full HDR pipeline in XNA that uses LogLuv encoding. It's pretty neat: it lets you switch between fp16/LogLuv, and also lets you switch on and off multisampling and linear filtering fordownscaling so you can see the results of linear filtering when...


MJP's Last Stand > LogLuv Encoding for HDR

Posted 16 September 2008

I originally posted this over on the xnainfo.com blog, but I've decided I like the entry so much that I'm going to shamelessly rip myself off. Enjoy!

Designing an effective and performant HDR implementation for my game's engine was a step that was complicated a bit by a few of the quirks of running XNA on the Xbox 360. As a quick refresher for...


MJP's Last Stand > Don't Cast Function Pointers (Unless You Really Know What You're Doing)

Posted 15 August 2008

Yet another Evil Steve-esque journal entry that I can instantly whip out when needed, instead of typing out a detailed explanation

*Note: Any information here only strictly applies to Microsoft Visual C++, I'm nowhere near experienced enough in any other compilers to comment on them. And as always, if anything is wrong please let me know so I...


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