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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 03:18 PM

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+1Logged inYesterday, 07:23 PM
+3why do we need to divide w in texture projectionYesterday, 07:21 PM
+3why do we need to divide w in texture projectionYesterday, 07:20 PM
+3why do we need to divide w in texture projectionYesterday, 06:33 PM
+1Voted up 3d file format with skeletal animation and normal mappingYesterday, 03:17 PM
+3why do we need to divide w in texture projectionYesterday, 12:51 PM
+3why do we need to divide w in texture projectionYesterday, 03:42 AM
+3why do we need to divide w in texture projectionYesterday, 02:04 AM
+1Logged inJul 27 2015 10:57 PM
+1Logged inJul 27 2015 10:57 PM
+1Voted up Issue with Cubemap Shader Resource View MismatchJul 26 2015 10:38 PM
+1Logged inJul 26 2015 10:38 PM
+1Logged inJul 26 2015 10:38 PM
+3Real-time 2D camera lens blur achieveable?Jul 26 2015 04:50 AM
+1Logged inJul 25 2015 06:45 PM
+1Logged inJul 25 2015 02:11 AM
+1Voted up how crazy should I go checking device caps?Jul 24 2015 03:45 PM
+1Logged inJul 23 2015 07:43 PM
+3Are there any limitations to the DirectX Toolkit?Jul 23 2015 04:33 PM
+3LightmappingJul 23 2015 03:57 AM
+3Updating large buffersJul 22 2015 08:17 PM
+1Voted up Rendering Shader into TextureJul 22 2015 07:53 PM
+1Logged inJul 22 2015 07:51 PM
+3Updating large buffersJul 22 2015 07:14 PM
+3LightmappingJul 22 2015 05:35 PM
+3Are there any limitations to the DirectX Toolkit?Jul 22 2015 03:11 PM
+3LightmappingJul 22 2015 10:58 AM
+1Updating large buffersJul 22 2015 08:37 AM
+3Updating large buffersJul 22 2015 08:37 AM
+3Are there any limitations to the DirectX Toolkit?Jul 22 2015 06:18 AM
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