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MJP

Member Since 29 Mar 2007
Offline Last Active Yesterday, 11:36 PM

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+1Logged inYesterday, 11:36 PM
+3Update a specific region of the render target?Yesterday, 06:51 PM
+1Logged inJul 05 2015 08:00 PM
+1Voted up Uses for unordered access views?Jul 05 2015 04:54 PM
+1Voted up Uses for unordered access views?Jul 05 2015 04:54 PM
+1Logged inJul 05 2015 04:43 PM
+1Logged inJul 05 2015 04:43 PM
+3Update a specific region of the render target?Jul 04 2015 05:21 PM
+1Voted up How to correctly convert A8R8G8B8 texture?Jul 04 2015 01:12 PM
+1Voted up Static branching in shaders without effects11Jul 04 2015 01:10 PM
+3Direct3D 12 documentation is now publicJul 04 2015 01:55 AM
+1Logged inJul 03 2015 06:31 PM
+1Voted up HDR lightmap compressionJul 03 2015 05:33 PM
+1Logged inJul 03 2015 05:17 PM
+3How does games manage different resolutions?Jul 02 2015 12:11 PM
+1Logged inJul 01 2015 06:35 PM
+1Logged inJul 01 2015 12:24 PM
+1Logged inJun 29 2015 10:57 PM
+1Voted up Best technique for lightingJun 29 2015 05:49 PM
+1Voted up Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 05:48 PM
+1Voted up Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 05:46 PM
+3Selecting texture formatsJun 29 2015 01:52 AM
+1Logged inJun 28 2015 08:31 PM
+3Best technique for lightingJun 28 2015 10:17 AM
+1Logged inJun 27 2015 06:31 PM
+1Voted up GenerateMipmaps and staging texturesJun 27 2015 12:03 AM
+1Voted up GenerateMipmaps and staging texturesJun 27 2015 12:02 AM
+1Logged inJun 26 2015 08:07 PM
+3Selecting texture formatsJun 25 2015 10:19 PM
+3Selecting texture formatsJun 25 2015 06:51 PM
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