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MJP

Member Since 29 Mar 2007
Offline Last Active Yesterday, 02:47 PM

Reputation Earned

RepItemWhen
+3Localizing image based reflections (issues / questions)Today, 05:19 AM
+3Store G-buffer in render target or structured buffer?Today, 03:30 AM
+3Compact World Space normal storage in g-bufferToday, 03:29 AM
+1Logged inYesterday, 02:47 PM
+3Stippled Deferred TranslucencyApr 19 2015 04:12 AM
+1Stippled Deferred TranslucencyApr 19 2015 04:12 AM
+3Localizing image based reflections (issues / questions)Apr 19 2015 03:25 AM
+3Localizing image based reflections (issues / questions)Apr 19 2015 12:47 AM
+1Voted up Localizing image based reflections (issues / questions)Apr 18 2015 07:31 PM
+1Voted up Localizing image based reflections (issues / questions)Apr 18 2015 07:29 PM
+1Logged inApr 18 2015 07:28 PM
+1Voted up Glossy reflections - how to do a proper blurApr 18 2015 03:48 PM
+1Voted up Depth Map problem in forward passApr 18 2015 03:47 PM
+1Voted up Depth Map problem in forward passApr 18 2015 03:47 PM
+1Voted up Cosine weighted mapping explanationsApr 17 2015 06:16 PM
+1Voted up Glossy reflections - how to do a proper blurApr 17 2015 06:15 PM
+1Logged inApr 17 2015 06:09 PM
+3Choose texture slot to sample by numberApr 17 2015 11:47 AM
+3Constant buffer for shaders in SharpDXApr 17 2015 04:15 AM
+1Logged inApr 16 2015 07:39 PM
+3Constant buffer for shaders in SharpDXApr 16 2015 06:29 PM
+3How to set HLSL constant table without D3DX in D3D9Apr 16 2015 06:29 PM
+3Good reading material on different BDRF'sApr 16 2015 03:27 AM
+1Logged inApr 15 2015 07:21 PM
+3Constant buffer for shaders in SharpDXApr 15 2015 06:01 PM
+1Voted up How to set HLSL constant table without D3DX in D3D9Apr 15 2015 01:01 PM
+1Voted up Constant buffer for shaders in SharpDXApr 15 2015 12:38 PM
+1Voted up How to set large array to shader in C++ (D3D9, ps_3_0)Apr 15 2015 12:37 PM
+1Logged inApr 15 2015 12:34 PM
+1Logged inApr 13 2015 08:05 PM
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