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MJP

Member Since 29 Mar 2007
Online Last Active Today, 03:15 PM

Reputation Earned

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+1Voted up Firing many rays at one pixel?Today, 03:17 PM
+1Simple Solar Radiance CalculationToday, 03:42 AM
+3Simple Solar Radiance CalculationToday, 03:42 AM
+1Logged inYesterday, 07:45 PM
+1Voted up Difference between IBL and old-school environment mapping?Yesterday, 03:01 PM
+1Voted up HDR tonemapping without render-to-texture?Yesterday, 03:00 PM
+1Voted up HDR tonemapping without render-to-texture?Yesterday, 03:00 PM
+3Simple Solar Radiance CalculationYesterday, 03:01 AM
+3Simple Solar Radiance CalculationYesterday, 01:34 AM
+1Logged inAug 25 2015 08:40 PM
+3Simple Solar Radiance CalculationAug 25 2015 08:15 PM
+3Simple Solar Radiance CalculationAug 25 2015 01:58 PM
+1Voted up PBR specular BRDFAug 25 2015 01:08 PM
+3PBR specular BRDFAug 25 2015 03:40 AM
+1Voted up sRGB on diffuse textures or gbuffer color texture?Aug 24 2015 06:48 PM
+1Logged inAug 24 2015 06:47 PM
+3Eye rendering - parallax correctionAug 24 2015 12:51 PM
+3PBR specular BRDFAug 24 2015 05:48 AM
+3The Order 1886: Spherical Gaussian LightmapsAug 24 2015 12:30 AM
+1Voted up [D3D12] Avoid waiting on a Fence for depth prepassAug 23 2015 03:03 PM
+1Voted up DX11 changing window coordinate origin (upper-left -> lower-left)Aug 23 2015 11:56 AM
+1Logged inAug 22 2015 07:41 PM
+3The Order 1886: Spherical Gaussian LightmapsAug 22 2015 03:27 PM
+1Logged inAug 22 2015 12:37 PM
+3The Order 1886: Spherical Gaussian LightmapsAug 22 2015 10:47 AM
+3PBR specular BRDFAug 22 2015 10:45 AM
+1PBR specular BRDFAug 22 2015 10:45 AM
+3The Order 1886: Spherical Gaussian LightmapsAug 22 2015 04:21 AM
+3The Order 1886: Spherical Gaussian LightmapsAug 22 2015 02:00 AM
+3The Order 1886: Spherical Gaussian LightmapsAug 21 2015 05:29 PM
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