Jump to content

  • Log In with Google      Sign In   
  • Create Account


MJP

Member Since 29 Mar 2007
Offline Last Active Today, 03:02 PM

Reputation Earned

RepItemWhen
+3What you think of my Depth Pass AA?Today, 11:55 AM
+3What you think of my Depth Pass AA?Today, 11:55 AM
+3What you think of my Depth Pass AA?Today, 09:53 AM
+1What you think of my Depth Pass AA?Today, 09:53 AM
+3What you think of my Depth Pass AA?Today, 09:53 AM
+3What you think of my Depth Pass AA?Today, 07:44 AM
+3What you think of my Depth Pass AA?Today, 05:22 AM
+1Voted up Problem With Creation of TypedBufferYesterday, 08:22 PM
+1Logged inYesterday, 08:21 PM
+3What you think of my Depth Pass AA?Aug 25 2014 08:13 PM
+1Logged inAug 25 2014 08:01 PM
+3HLSL calculate inverse transpose matrix?Aug 25 2014 04:06 PM
+3HLSL calculate inverse transpose matrix?Aug 25 2014 04:06 PM
+1Voted up Sampling the Render target while rendering to itAug 25 2014 03:30 PM
+1Voted up Sampling the Render target while rendering to itAug 25 2014 03:29 PM
+1Logged inAug 24 2014 10:47 PM
+3Vector3.Unproject return NAN [SharpDX]Aug 24 2014 04:58 PM
+3Vector3.Unproject return NAN [SharpDX]Aug 24 2014 04:57 PM
+1Logged inAug 23 2014 07:57 PM
+1Voted up DXT normal map compressionAug 22 2014 06:01 PM
+1Logged inAug 22 2014 06:01 PM
+1Voted up Best way to render text with DirectX11Aug 22 2014 12:10 PM
+1Voted up Is it possible to bind an ID3D11RenderTargetView to different slots at the same time?Aug 21 2014 11:21 PM
+1Logged inAug 21 2014 08:23 PM
+3Is it possible to bind an ID3D11RenderTargetView to different slots at the same time?Aug 21 2014 01:35 PM
+1Voted up DirectX with or without Visual Studio 2013Aug 21 2014 12:43 PM
+1Voted up DirectX with or without Visual Studio 2013Aug 21 2014 12:43 PM
+3VSM without filtering the maps and easiest way to filter themAug 21 2014 04:30 AM
+3CreateDepthStencilView() return E_INVALIDARGAug 20 2014 07:37 PM
+1Voted up Best way to render text with DirectX11Aug 20 2014 06:37 PM
PARTNERS