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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 06:29 PM

Reputation Earned

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+1Logged inToday, 06:12 PM
+3d3d12 Features?Today, 03:09 AM
+1Voted up Feature level shaders...Yesterday, 08:42 PM
+1Voted up Feature level shaders...Yesterday, 08:42 PM
+1Voted up Graphics without drivers?Yesterday, 07:18 PM
+1Logged inYesterday, 06:21 PM
+3MSAA and offscreen render target issueYesterday, 03:42 PM
+3MSAA and offscreen render target issueYesterday, 03:42 PM
+3d3d12 Features?Yesterday, 02:48 PM
+3d3d12 Features?Yesterday, 12:49 PM
+3d3d12 Features?Yesterday, 11:08 AM
+3d3d12 Features?Yesterday, 10:07 AM
+3HD remakes, what does it involve?Yesterday, 08:00 AM
+3HD remakes, what does it involve?Yesterday, 06:34 AM
+3HD remakes, what does it involve?Yesterday, 01:49 AM
+1Voted up HD remakes, what does it involve?Yesterday, 01:32 AM
+1Voted up HD remakes, what does it involve?Yesterday, 01:32 AM
+1Logged inSep 18 2014 07:03 PM
+3Using Texture2DMS in shaderSep 18 2014 04:18 PM
+3DX12 - Documentation / Tutorials?Sep 18 2014 12:47 PM
+3DX12 - Documentation / Tutorials?Sep 18 2014 12:47 PM
+3OIT (Order Independent Transparency)Sep 18 2014 07:36 AM
+3GPU Perfstudio errorSep 17 2014 08:29 PM
+1Logged inSep 17 2014 06:30 PM
+3OIT (Order Independent Transparency)Sep 17 2014 04:33 PM
+3LOD in modern gamesSep 17 2014 03:38 PM
+3LOD in modern gamesSep 17 2014 03:37 PM
+1Voted up OIT (Order Independent Transparency)Sep 17 2014 03:05 PM
+1Voted up OIT (Order Independent Transparency)Sep 17 2014 03:03 PM
+1Voted up Intrinsics to improve performance of interpolation / mix functionsSep 17 2014 03:03 PM
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