Jump to content

  • Log In with Google      Sign In   
  • Create Account


MJP

Member Since 29 Mar 2007
Offline Last Active Today, 07:22 PM
*****

Reputation Earned

RepItemWhen
+1Logged inToday, 07:22 PM
+1Voted up Parallax corrected cube mapsToday, 04:26 PM
+1Voted up Vertex shader value is not interpolated in pixel shaderToday, 01:25 PM
+3SamplerState in code or HLSL?Today, 03:29 AM
+1Logged inYesterday, 11:24 PM
+3SamplerState in code or HLSL?Yesterday, 09:46 PM
+3SamplerState in code or HLSL?Yesterday, 05:27 PM
+1Voted up [Depth buffer] From linear -> non-linear depth valuesYesterday, 02:41 PM
+3could use some help with this errorYesterday, 01:42 PM
+3Dx11 math and matricesYesterday, 05:39 AM
+3[Depth buffer] From linear -> non-linear depth valuesYesterday, 04:50 AM
+3Memory alignment problem (CPU and GPU)Yesterday, 02:33 AM
+1Logged inJul 21 2014 07:15 PM
+3Dx11 math and matricesJul 21 2014 05:48 PM
+3Dx11 math and matricesJul 21 2014 03:17 PM
+1Logged inJul 20 2014 07:41 PM
+1Voted up [Depth buffer] From linear -> non-linear depth valuesJul 20 2014 04:57 PM
+1Voted up SamplerState in code or HLSL?Jul 20 2014 04:56 PM
+3SamplerState in code or HLSL?Jul 20 2014 02:24 AM
+3SamplerState in code or HLSL?Jul 19 2014 06:33 PM
+1Logged inJul 19 2014 06:06 PM
+1Logged inJul 19 2014 12:08 PM
+3Recompile a ShaderJul 18 2014 03:45 AM
+3Does your game company do game jams and do they have to rebuild the code base?Jul 18 2014 12:14 AM
+1Logged inJul 17 2014 07:01 PM
+1Voted up Smooth sprite movementJul 17 2014 03:01 PM
+1Voted up Smooth sprite movementJul 17 2014 03:01 PM
+1Voted up Memory alignment problem (CPU and GPU)Jul 17 2014 02:59 PM
+1Voted up Vertex shader value is not interpolated in pixel shaderJul 16 2014 11:52 PM
+1Voted up Vertex shader value is not interpolated in pixel shaderJul 16 2014 11:52 PM
PARTNERS