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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 06:44 PM
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+1Logged inToday, 06:44 PM
+1Logged inYesterday, 08:04 PM
+3IBL Problem with consistency using GGX / AnisotropyYesterday, 10:13 AM
+1Logged inYesterday, 12:08 AM
+3When advance in Shadow MappingApr 16 2014 08:30 PM
+1Logged inApr 15 2014 10:48 PM
+3is there any difference about the order of clear rendertargetview and setrendertarget in dx11?Apr 15 2014 12:29 PM
+3where to start Physical based shading ?Apr 15 2014 11:08 AM
+3where to start Physical based shading ?Apr 15 2014 10:10 AM
+3is there any difference about the order of clear rendertargetview and setrendertarget in dx11?Apr 15 2014 07:56 AM
+3where to start Physical based shading ?Apr 15 2014 02:33 AM
+1Voted up where to start Physical based shading ?Apr 15 2014 12:09 AM
+1Voted up where to start Physical based shading ?Apr 15 2014 12:09 AM
+1Logged inApr 15 2014 12:07 AM
+3HLSL semantics POSITION vs SV_POSITIONApr 14 2014 09:16 AM
+3IBL Problem with consistency using GGX / AnisotropyApr 14 2014 06:44 AM
+1Logged inApr 13 2014 07:17 PM
+3IBL Problem with consistency using GGX / AnisotropyApr 13 2014 02:52 PM
+1Voted up IBL Problem with consistency using GGX / AnisotropyApr 13 2014 02:36 PM
+1Voted up IBL Problem with consistency using GGX / AnisotropyApr 13 2014 02:35 PM
+3IBL Problem with consistency using GGX / AnisotropyApr 13 2014 01:47 PM
+3Image-Space 3D MetaballsApr 13 2014 02:21 AM
+3Radiance confusionApr 13 2014 01:47 AM
+1Logged inApr 13 2014 01:19 AM
+3Million Particle SystemApr 12 2014 05:03 PM
+1Voted up SSAO performance problemsApr 12 2014 01:58 PM
+3Array of samplers vs. texture arrayApr 12 2014 03:57 AM
+1Logged inApr 11 2014 07:09 PM
+3Best lighting technique?Apr 11 2014 03:05 AM
+1Logged inApr 10 2014 06:26 PM
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