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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 08:29 PM

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+1Logged inToday, 08:29 PM
+3Directx 11, 11.1, 11.2 Or Directx 12Today, 03:37 PM
+1Voted up [D3D12] Hlsl PrintfToday, 03:08 PM
+3What does the HLSL printf function do?Today, 01:03 AM
+1Voted up Buffers (Vertex, Index, Constant) In Upload / Default HeapsToday, 12:46 AM
+3How To Suppress Dx9 And Sdk 8 Conflict Warnings?Yesterday, 11:29 PM
+1Logged inYesterday, 06:24 PM
+1Logged inJul 21 2016 07:45 PM
+3Compute Shader Output To Stencil BufferJul 21 2016 01:03 AM
+1Logged inJul 20 2016 07:01 PM
+3Compute Shader Output To Stencil BufferJul 20 2016 10:56 AM
+3Load vs SampleGradJul 20 2016 02:18 AM
+3SamplerState in code or HLSL?Jul 20 2016 01:12 AM
+1Voted up Compute Shader Output To Stencil BufferJul 19 2016 11:59 PM
+3Compute Shader Output To Stencil BufferJul 19 2016 09:54 PM
+1Logged inJul 19 2016 08:29 PM
+1Voted up How To Get/create Shader Resource For Dx11 BackbufferJul 19 2016 12:31 AM
+1Voted up Confusion Of SwapchainJul 19 2016 12:31 AM
+1Logged inJul 19 2016 12:30 AM
+1Voted up [D3D11]Visual Studio Graphic AnalyzerJul 18 2016 12:13 AM
+1Voted up [D3D11]Visual Studio Graphic AnalyzerJul 18 2016 12:13 AM
+1Logged inJul 17 2016 11:56 PM
+1Logged inJul 17 2016 01:03 AM
+1Logged inJul 15 2016 12:04 AM
+1Voted up Trying To Figure Out Bilateral BlurJul 14 2016 05:49 PM
+1Logged inJul 13 2016 11:34 PM
+1Logged inJul 13 2016 02:54 PM
+3ddx, ddy reuse for better performance?Jul 13 2016 08:47 AM
+3Blur computer shader, can't figured out warningJul 12 2016 05:40 AM
+3Blur computer shader, can't figured out warningJul 11 2016 10:08 PM
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