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MJP

Member Since 29 Mar 2007
Offline Last Active Yesterday, 11:07 PM

Reputation Earned

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+3Is it worth to use index buffers?Today, 04:01 AM
+3Is it worth to use index buffers?Yesterday, 06:54 PM
+1Logged inYesterday, 06:28 PM
+3Is it worth to use index buffers?Yesterday, 05:51 PM
+3Is it worth to use index buffers?Yesterday, 05:01 PM
+1Logged inJul 28 2015 07:23 PM
+3why do we need to divide w in texture projectionJul 28 2015 07:21 PM
+3why do we need to divide w in texture projectionJul 28 2015 07:20 PM
+3why do we need to divide w in texture projectionJul 28 2015 06:33 PM
+1Voted up 3d file format with skeletal animation and normal mappingJul 28 2015 03:17 PM
+3why do we need to divide w in texture projectionJul 28 2015 12:51 PM
+3why do we need to divide w in texture projectionJul 28 2015 03:42 AM
+3why do we need to divide w in texture projectionJul 28 2015 02:04 AM
+1Logged inJul 27 2015 10:57 PM
+1Logged inJul 27 2015 10:57 PM
+1Voted up Issue with Cubemap Shader Resource View MismatchJul 26 2015 10:38 PM
+1Logged inJul 26 2015 10:38 PM
+1Logged inJul 26 2015 10:38 PM
+3Real-time 2D camera lens blur achieveable?Jul 26 2015 04:50 AM
+1Logged inJul 25 2015 06:45 PM
+1Logged inJul 25 2015 02:11 AM
+1Voted up how crazy should I go checking device caps?Jul 24 2015 03:45 PM
+1Logged inJul 23 2015 07:43 PM
+3Are there any limitations to the DirectX Toolkit?Jul 23 2015 04:33 PM
+3LightmappingJul 23 2015 03:57 AM
+3Updating large buffersJul 22 2015 08:17 PM
+1Voted up Rendering Shader into TextureJul 22 2015 07:53 PM
+1Logged inJul 22 2015 07:51 PM
+3Updating large buffersJul 22 2015 07:14 PM
+3LightmappingJul 22 2015 05:35 PM
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