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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 03:46 PM

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+1Logged inToday, 12:59 PM
+1Voted up Are these functions and parameters used in DirectX 11.2?Yesterday, 02:59 PM
+1Voted up Are these functions and parameters used in DirectX 11.2?Yesterday, 02:59 PM
+1Logged inFeb 28 2015 07:30 PM
+3General Question: How Do "Kids Apps" Handle Graphics and Interaction?Feb 28 2015 02:55 AM
+1Voted up DirectCompute. How many threads can run at the same time?Feb 28 2015 01:19 AM
+1Voted up DirectCompute. How many threads can run at the same time?Feb 28 2015 01:19 AM
+1Logged inFeb 28 2015 01:16 AM
+1Logged inFeb 26 2015 07:00 PM
+1Voted up Using a 2D Texture for Point-Light ShadowsFeb 26 2015 05:56 PM
+1Voted up Odd self shadowing questionFeb 26 2015 05:55 PM
+1Voted up DXVA-HD QuestionFeb 26 2015 05:44 PM
+1Logged inFeb 26 2015 03:58 PM
+1Voted up Appending to an append buffer several timesFeb 25 2015 01:48 PM
+3Technical papers on real time renderingFeb 25 2015 03:37 AM
+3Is Unreal Engine a good start to learn rendering ?Feb 24 2015 09:53 PM
+1Logged inFeb 24 2015 07:20 PM
+3Is Unreal Engine a good start to learn rendering ?Feb 24 2015 05:29 PM
+3Technical papers on real time renderingFeb 24 2015 06:22 AM
+3Deferred ShadingFeb 24 2015 05:01 AM
+3Technical papers on real time renderingFeb 24 2015 04:58 AM
+1Logged inFeb 23 2015 06:16 PM
+3Max size of Matrix4x4 Array in HLSLFeb 23 2015 02:25 PM
+3Max size of Matrix4x4 Array in HLSLFeb 23 2015 01:55 PM
+1Voted up Designing a graphics programming portfolioFeb 23 2015 01:30 PM
+1Voted up Designing a graphics programming portfolioFeb 23 2015 01:30 PM
+1Voted up Designing a graphics programming portfolioFeb 23 2015 01:30 PM
+1Voted up Constant buffer or not?Feb 23 2015 01:29 PM
+3Deferred ShadingFeb 23 2015 07:16 AM
+3Max size of Matrix4x4 Array in HLSLFeb 22 2015 10:18 PM
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