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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 03:27 PM

Reputation Earned

RepItemWhen
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Today, 03:24 PM
+1Voted up Spherical Harmonics - analytical solutionToday, 03:23 PM
+1Voted up D3D11 How not to draw the pixel when alpha in texture is 0Today, 03:22 PM
+3Fov and proportional DepthToday, 05:14 AM
+3Depth texture empty (shadowmapping)Today, 02:29 AM
+1Logged inYesterday, 07:20 PM
+3Depth texture empty (shadowmapping)Yesterday, 03:39 AM
+3Fov and proportional DepthYesterday, 03:36 AM
+3Depth texture empty (shadowmapping)Yesterday, 01:58 AM
+3Fov and proportional DepthYesterday, 01:24 AM
+3Fov and proportional DepthMay 25 2015 11:08 PM
+3Depth texture empty (shadowmapping)May 25 2015 10:49 PM
+1Logged inMay 25 2015 09:47 PM
+3What's the deal with setting multiple viewports on the rasterizer?May 25 2015 04:41 PM
+3Fov and proportional DepthMay 25 2015 04:23 PM
+3Depth texture empty (shadowmapping)May 25 2015 04:12 PM
+1Voted up [SharpDX] Loading texture from fileMay 25 2015 04:03 PM
+1Voted up In HLSL, multiplying a position by an identity matrix is screwing up the position...?!May 25 2015 04:03 PM
+1Voted up In HLSL, multiplying a position by an identity matrix is screwing up the position...?!May 25 2015 04:03 PM
+1Voted up What's the deal with setting multiple viewports on the rasterizer?May 25 2015 03:55 PM
+1Voted up What's the deal with setting multiple viewports on the rasterizer?May 25 2015 03:55 PM
+1Voted up What's the deal with setting multiple viewports on the rasterizer?May 25 2015 03:54 PM
+1Logged inMay 25 2015 03:37 PM
+3Problem Alpha Blending in DirectXMay 25 2015 12:48 AM
+1Voted up How to Bind a sampler into a location In HLSL D3D9May 24 2015 04:17 PM
+1Logged inMay 24 2015 04:17 PM
+1Logged inMay 24 2015 04:17 PM
+3Problem Alpha Blending in DirectXMay 23 2015 09:43 PM
+1Voted up HLSL and 4x3 mulMay 23 2015 01:55 PM
+1Voted up HLSL and 4x3 mulMay 23 2015 01:55 PM
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