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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 02:06 PM

Reputation Earned

RepItemWhen
+3Limiting light calculationsToday, 01:53 AM
+1Logged inYesterday, 09:32 PM
+3Diffuse IBL - Importance Sampling vs Spherical HarmonicsYesterday, 12:04 PM
+3Limiting light calculationsYesterday, 08:10 AM
+3Can someone explain [loop] and [unroll] to me?Yesterday, 07:26 AM
+3Limiting light calculationsFeb 09 2016 09:21 PM
+1Logged inFeb 09 2016 08:07 PM
+1Voted up Diffuse IBL - Importance Sampling vs Spherical HarmonicsFeb 09 2016 05:49 PM
+1Voted up Diffuse IBL - Importance Sampling vs Spherical HarmonicsFeb 09 2016 05:49 PM
+3Limiting light calculationsFeb 09 2016 07:28 AM
+3Limiting light calculationsFeb 09 2016 06:07 AM
+3Limiting light calculationsFeb 09 2016 04:53 AM
+3Limiting light calculationsFeb 09 2016 02:57 AM
+3Limiting light calculationsFeb 09 2016 02:52 AM
+1Logged inFeb 09 2016 02:36 AM
+3Questions on Baked GI Spherical HarmonicsFeb 08 2016 06:18 AM
+3Questions on Baked GI Spherical HarmonicsFeb 08 2016 04:30 AM
+1Voted up Query Timestamp inconsistencyFeb 07 2016 10:12 PM
+1Logged inFeb 07 2016 09:48 PM
+1Voted up [DX12] Constant Buffer PackingFeb 07 2016 02:32 PM
+1Voted up [DX12] Constant Buffer PackingFeb 07 2016 02:32 PM
+3Questions on Baked GI Spherical HarmonicsFeb 06 2016 06:30 PM
+1Logged inFeb 06 2016 06:20 PM
+3Questions on Baked GI Spherical HarmonicsFeb 06 2016 06:05 PM
+3Questions on Baked GI Spherical HarmonicsFeb 06 2016 06:05 PM
+3Questions on Baked GI Spherical HarmonicsFeb 06 2016 06:04 PM
+1Voted up Questions on Baked GI Spherical HarmonicsFeb 06 2016 05:29 PM
+1Voted up [D3D12] Enabling MSAAFeb 06 2016 05:28 PM
+1Voted up UAV write, SRV read problemFeb 06 2016 05:28 PM
+3Questions on Baked GI Spherical HarmonicsFeb 06 2016 08:56 AM
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