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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 12:15 AM

Reputation Earned

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+33d Model importer; managing material, texture and normal informationToday, 10:27 AM
+1Logged inYesterday, 11:01 PM
+1Voted up Blurring a specific object in the sceneYesterday, 01:42 PM
+1Voted up Blurring a specific object in the sceneYesterday, 01:42 PM
+1Voted up SlimDx - ResolveSubresourceYesterday, 01:42 PM
+1Voted up SlimDx - ResolveSubresourceYesterday, 01:42 PM
+1Voted up SlimDx - ResolveSubresourceYesterday, 01:42 PM
+1Voted up Problem with view-space transforms of Normals in HLSL [Fixed]Yesterday, 01:38 PM
+1Logged inYesterday, 01:23 PM
+1Logged inYesterday, 01:23 PM
+3[Solved] DX11 Updating texture dataYesterday, 11:25 AM
+3Filtering CubemapsNov 24 2014 10:06 AM
+1Voted up Book on Physics-Base RenderingNov 22 2014 05:36 PM
+1Logged inNov 22 2014 01:15 AM
+1Voted up Soft Particles and Alpha BlendingNov 20 2014 10:02 PM
+1Logged inNov 20 2014 10:02 PM
+3Getting ASSIMP Working/BuildingNov 20 2014 04:47 AM
+1Voted up Compression questionsNov 19 2014 11:09 PM
+1Voted up Suggestions for simulating ambient lightNov 19 2014 11:08 PM
+1Logged inNov 19 2014 11:07 PM
+1Voted up Compression questionsNov 19 2014 04:20 PM
+1Voted up Compression questionsNov 19 2014 04:20 PM
+1Logged inNov 18 2014 08:14 PM
+1Voted up Sampling the depth buffer in a shader in DX11Nov 18 2014 04:40 PM
+3DXGI_USAGE_UNORDERED_ACCESS and RWTexture2D in pixel shader?Nov 18 2014 03:15 PM
+3DXGI_USAGE_UNORDERED_ACCESS and RWTexture2D in pixel shader?Nov 18 2014 04:47 AM
+1Logged inNov 17 2014 11:17 PM
+3Access Z buffer in D3DNov 17 2014 09:03 PM
+1Voted up Sampling the depth buffer in a shader in DX11Nov 16 2014 06:12 PM
+1Voted up Sampling the depth buffer in a shader in DX11Nov 16 2014 06:12 PM
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