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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 02:00 AM

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+1Logged inYesterday, 07:52 PM
+1Logged inYesterday, 04:05 PM
+3Phong model BRDFYesterday, 08:54 AM
+1Voted up DirectCompute and Multi-GPUMay 23 2016 12:48 PM
+3How to organize worlds/levels as seen in the new DoomMay 23 2016 10:25 AM
+3How to organize worlds/levels as seen in the new DoomMay 23 2016 09:40 AM
+3Phong model BRDFMay 23 2016 07:11 AM
+3Phong model BRDFMay 23 2016 02:47 AM
+3HLSL Bilinear Filtering ?May 23 2016 02:47 AM
+3Phong model BRDFMay 22 2016 07:25 PM
+1Voted up My Texture to HBITMAP function leaks and I don't know why...May 22 2016 06:54 PM
+1Logged inMay 22 2016 06:53 PM
+3How to organize worlds/levels as seen in the new DoomMay 22 2016 05:30 PM
+3Some questions about cascaded variance shadow mappingMay 22 2016 02:22 AM
+1Logged inMay 21 2016 07:19 PM
+3What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 20 2016 09:51 PM
+1Logged inMay 20 2016 06:42 PM
+3What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 20 2016 02:48 PM
+3What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 20 2016 04:55 AM
+3What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 20 2016 03:48 AM
+3How many textures can be bound at once in DX11?May 20 2016 01:27 AM
+3What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 20 2016 12:57 AM
+1Voted up DirectX12 Draw Auto replacementMay 19 2016 10:58 PM
+3What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 19 2016 07:31 PM
+1Logged inMay 19 2016 07:17 PM
+3What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 19 2016 06:47 PM
+1Logged inMay 18 2016 11:50 PM
+1Voted up Pixel Shader 3 weirdnessMay 18 2016 03:17 PM
+1Logged inMay 17 2016 10:18 PM
+1Voted up Vertex color interpolation weirdness (or is my hardware trolling me ?)May 16 2016 03:11 PM
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