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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 04:58 PM

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+3Mip-chain generation compute shaderToday, 06:15 PM
+1Voted up The Atomic Man: Are lockless data structures REALLY worth learning about?Today, 04:59 PM
+1Voted up The Atomic Man: Are lockless data structures REALLY worth learning about?Today, 04:58 PM
+3The Atomic Man: Are lockless data structures REALLY worth learning about?Today, 02:48 PM
+3Copy 2D array into Texture2D?Today, 04:03 AM
+3Copy 2D array into Texture2D?Today, 01:18 AM
+1Voted up Game Engines without "Editors"?Yesterday, 11:31 PM
+1Voted up Game Engines without "Editors"?Yesterday, 11:31 PM
+1Voted up Game Engines without "Editors"?Yesterday, 11:31 PM
+1Voted up The Atomic Man: Are lockless data structures REALLY worth learning about?Yesterday, 11:27 PM
+1Voted up The Atomic Man: Are lockless data structures REALLY worth learning about?Yesterday, 11:27 PM
+1Logged inYesterday, 08:05 PM
+1Voted up Copy 2D array into Texture2D?Yesterday, 05:25 PM
+3Link shader code to programYesterday, 04:58 AM
+1Logged inMar 28 2015 10:09 PM
+3Particle Z FightingMar 28 2015 02:57 AM
+1Logged inMar 27 2015 06:40 PM
+3Particle Z FightingMar 27 2015 05:10 PM
+3Link shader code to programMar 27 2015 03:16 AM
+1Logged inMar 26 2015 06:00 PM
+1Voted up Direct3D 12 documentation is now publicMar 26 2015 04:49 PM
+1Voted up Direct3D 12 documentation is now publicMar 26 2015 04:49 PM
+3Documentation for PSGL and GNMXMar 26 2015 11:11 AM
+3Link shader code to programMar 26 2015 11:10 AM
+3SH directional lights, what am I missing?Mar 26 2015 04:39 AM
+3Documentation for PSGL and GNMXMar 26 2015 04:38 AM
+3Documentation for PSGL and GNMXMar 26 2015 03:33 AM
+3Documentation for PSGL and GNMXMar 26 2015 02:56 AM
+1Logged inMar 25 2015 07:11 PM
+3Documentation for PSGL and GNMXMar 25 2015 08:01 AM
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