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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 04:14 PM

Reputation Earned

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+3Light theory - radiance vs material exitance?Today, 05:38 PM
+3Light theory - radiance vs material exitance?Today, 03:38 PM
+3Drawing a quad in normalized device coordinatesToday, 03:00 PM
+1Voted up what's the principle behind the shader debugger?Today, 02:58 PM
+1Voted up what's the principle behind the shader debugger?Today, 02:58 PM
+1Voted up what's the principle behind the shader debugger?Today, 02:58 PM
+1Voted up smoke & transparencyToday, 02:54 PM
+1Voted up [Solved] Stretching bug in Parallax Occlusion MappingToday, 02:54 PM
+1Voted up [Solved] Stretching bug in Parallax Occlusion MappingToday, 02:54 PM
+1Logged inToday, 02:49 PM
+1Logged inToday, 02:49 PM
+3Why not use UE4?Today, 03:56 AM
+3DirectCompute UAV between CS and PSYesterday, 12:49 PM
+1Logged inYesterday, 12:59 AM
+3Why not use UE4?Oct 20 2014 07:10 AM
+3DirectCompute UAV between CS and PSOct 20 2014 03:36 AM
+3DirectCompute UAV between CS and PSOct 20 2014 02:44 AM
+1Voted up Extracting surface reflectance or lightning intensity from a single image.Oct 19 2014 11:09 PM
+1Logged inOct 19 2014 10:58 PM
+3Why not use UE4?Oct 19 2014 08:24 PM
+1Logged inOct 18 2014 06:26 PM
+1Voted up Help! GS StreamOutput..Oct 18 2014 03:46 PM
+1Voted up Help! GS StreamOutput..Oct 18 2014 03:46 PM
+1Logged inOct 18 2014 03:45 PM
+3Specular Maps - I'm doing it wrongOct 17 2014 04:32 PM
+3Why not use UE4?Oct 17 2014 06:15 AM
+3Why not use UE4?Oct 17 2014 01:24 AM
+1Voted up latching on to vsyncOct 17 2014 12:33 AM
+1Voted up latching on to vsyncOct 17 2014 12:33 AM
+1Logged inOct 16 2014 11:41 PM
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