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MJP

Member Since 29 Mar 2007
Online Last Active Today, 04:12 PM

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+1Voted up D3D11_Create_Device_Debug QuestionToday, 04:09 PM
+1Logged inYesterday, 10:17 PM
+1Logged inJul 26 2016 07:38 PM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 26 2016 04:27 PM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 26 2016 01:31 PM
+1Logged inJul 26 2016 01:00 PM
+3SamplerState in code or HLSL?Jul 26 2016 02:22 AM
+3BC6H Viewers?Jul 25 2016 02:28 AM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 25 2016 12:56 AM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 06:24 PM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 06:15 PM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 12:24 PM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 11:39 AM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 10:01 AM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 08:36 AM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 02:47 AM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 12:40 AM
+1Logged inJul 23 2016 08:29 PM
+3Directx 11, 11.1, 11.2 Or Directx 12Jul 23 2016 03:37 PM
+1Voted up [D3D12] Hlsl PrintfJul 23 2016 03:08 PM
+3What does the HLSL printf function do?Jul 23 2016 01:03 AM
+1Voted up Buffers (Vertex, Index, Constant) In Upload / Default HeapsJul 23 2016 12:46 AM
+3How To Suppress Dx9 And Sdk 8 Conflict Warnings?Jul 22 2016 11:29 PM
+1Logged inJul 22 2016 06:24 PM
+1Logged inJul 21 2016 07:45 PM
+3Compute Shader Output To Stencil BufferJul 21 2016 01:03 AM
+1Logged inJul 20 2016 07:01 PM
+3Compute Shader Output To Stencil BufferJul 20 2016 10:56 AM
+3Load vs SampleGradJul 20 2016 02:18 AM
+3SamplerState in code or HLSL?Jul 20 2016 01:12 AM
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