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MJP

Member Since 29 Mar 2007
Offline Last Active Today, 12:33 AM

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+3Slower ID3DXSprite:Draw() on non-aligned source rect position/sizeToday, 09:25 AM
+1Voted up Should I Port to D3D10 or D3D11 ?Today, 12:36 AM
+1Logged inToday, 12:33 AM
+1Voted up Supporting Multiple DirectX VersionsJan 25 2015 09:18 PM
+1Voted up Unbinding a constant bufferJan 25 2015 09:15 PM
+1Voted up Unbinding a constant bufferJan 25 2015 09:15 PM
+1Logged inJan 25 2015 08:39 PM
+3HLSL semantics POSITION vs SV_POSITIONJan 25 2015 08:02 AM
+1Logged inJan 25 2015 01:08 AM
+3Memory usage rockets when screen lockedJan 24 2015 06:52 PM
+3Memory usage rockets when screen lockedJan 24 2015 03:39 PM
+3Memory usage rockets when screen lockedJan 24 2015 01:46 PM
+3Compute shader threads synchronizationJan 24 2015 07:15 AM
+3Memory usage rockets when screen lockedJan 24 2015 05:41 AM
+1Voted up Memory usage rockets when screen lockedJan 24 2015 01:12 AM
+1Logged inJan 24 2015 01:12 AM
+3Memory usage rockets when screen lockedJan 23 2015 05:34 PM
+3Memory usage rockets when screen lockedJan 23 2015 03:47 PM
+3Memory usage rockets when screen lockedJan 23 2015 03:16 PM
+1Voted up Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible.Jan 23 2015 01:38 AM
+3Options for GPU debugging DX11 on Windows 7Jan 22 2015 08:55 PM
+1Voted up Current-Gen LightingJan 22 2015 08:42 PM
+1Voted up Current-Gen LightingJan 22 2015 08:42 PM
+1Voted up no vsync means double buffering to avoid tearing, right?Jan 22 2015 08:38 PM
+1Voted up no vsync means double buffering to avoid tearing, right?Jan 22 2015 08:33 PM
+3Options for GPU debugging DX11 on Windows 7Jan 22 2015 08:25 PM
+3Options for GPU debugging DX11 on Windows 7Jan 22 2015 08:24 PM
+1Logged inJan 22 2015 06:00 PM
+1Voted up Options for GPU debugging DX11 on Windows 7Jan 22 2015 05:59 PM
+1Voted up Options for GPU debugging DX11 on Windows 7Jan 22 2015 05:59 PM
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