It's pretty much a "primer on entity systems", so if you're unfamiliar with the concept you should still be able to follow along. On the other hand if you're already employing entity systems in your grand scheme to take over the world, you'll probably learn nothing new.
Also put up a little sample from the editor workspace the game is being made from. A big stretch goal of ours is to make the game fully moddable.
Ah, I'd forgotten about the GD.net thread. The book is in fact done, we're only waiting for PacktPub to complete their reviewing process, which is taking an unprecedented amount of time. Sorry about the delay, I hope we'll have some good news to share shortly.
First off thanks for acknowledging my ever so humble plead guys, hehe.
@Renegader: I'd also like very much to see that happen :)
By CordFly: This article could save others a lot of time, as it directly addresses, the issue of countless people-- that keep joining projects with poor integrity.
I hope people read it, and take it seriously.
Projects without integrity combined with people lacking dedication is indeed a horrible mix, and is sadly an actual problem in the gamedev scene these days. This article attempts to foreclose many of these unfortunate incidents.
These steps of prevention might be continued in my next article ('For Better or For Worse') if this first one proves to be genuinely appreciated by the majority of gamedev rookies.
Thanks for the kind replies so far! Still waiting for some criticism though, that's my all time favorite ;)