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lucky6969b

Member Since 06 Apr 2007
Offline Last Active Private

Posts I've Made

In Topic: [Cooperative Pathfinding] Agents get stuck at choke point

28 July 2015 - 06:53 AM

Hi raft,

I had the same thinking here, I had tried to change the destinations on the fly.

But it still seems to know a temporary dodge position in order to get out of the narrow passage first.

(i.e: the temp destination == dodge position)

Thanks

Jack


In Topic: [Cooperative Pathfinding] Agents get stuck at choke point

28 July 2015 - 04:19 AM

Dear raft, Here I am after another issue. If the agent distribution is really packed and the dead end is closed as well,

and it chooses to go back to somewhere to dodge temporarily,

which node should it choose to dodge,

My tries are these

1) Take the average g score of all opened nodes, and see if which node is the closest to that score, which doesn't work

2) Take the node which is opened the most often by all agents, which doesn't work either. Any suggestions for me?

My problem is, okay, I can let it go back to its original position, and have the windows shuffled until the one that is no stuck,

but it is a cheat. If I let it go reversed all the way back to its original pos, sometimes,

it is a waste because some of the agents may already traveled half way to the destination where there is no stuck as well.

Any better ideas for me?

Let me know.

Thanks for kindred help

Jack


In Topic: [Cooperative Pathfinding] Agents get stuck at choke point

26 July 2015 - 12:49 AM

My simulation still got some problems. If I set some fixed windows for many agents, Say

Window
Agent 0:    2, 18
Agent 1:    4, 20
Agent 2:    6, 22
Agent 3:    8, 24
Agent 4:   10, 26
Agent 5:   12, 28

@Window 4, if agent 0 at 0,0 is right next to agent 1 at 1,0

Since agent 0 hasn't extended his reservations up to time 34 for 0,0

and agent 0 hasn't got a turn yet. Agent 1 will step in agent 0 position of 0,0 and reserve 0:0:34

And the reservation table is messed up.

Any ideas I can fix that?

Thanks

Jack


In Topic: Could anyone recommend a free-tool for viewing game assets?

19 July 2015 - 07:09 AM

Thanks a lot, I'll look into that.

Have fun

Jack


In Topic: Could anyone recommend a free-tool for viewing game assets?

18 July 2015 - 08:16 AM

I used to use a trial version of a software called deep exploration.

It's quite good. Sometimes I really want to have a separate tool used just to view the game assets

Usually for fun.

Just like you have the XnView and Photoshop at the same time

:)

Thanks

Jack


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