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lucky6969b

Member Since 06 Apr 2007
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#5158612 [updated]: Make certain objects arrive in the scene (a lorry)

Posted by lucky6969b on 05 June 2014 - 10:52 PM

Yes, and it would be perfectly nice to post some example code for me.

Thanks

Jack




#5154556 How to make object numbering consistent and sequential?

Posted by lucky6969b on 18 May 2014 - 11:20 PM

Hi


1     7
2     8     13     18
3     9     14     19
4    10    15     20
5    11    16     21
6    12    17     22

When I put a point at "1", then drag out "2", then "3" afterwards,
Then I copy and drag 1 to 6 as a bunch of points over to 7 to 12 and so forth,
sometimes the numbers will be out of sequence.
Are there any plugins or techniques that will keep the numbering sequential
So I don't loose them because I want to use them as spatial anchors/tags/place holders what you call it when I export them to the game engine.
Thanks
Jack




#5148673 Can you quickly visualize how a quaternion would look on top of your head?

Posted by lucky6969b on 22 April 2014 - 02:38 AM

If you see a quaternion of a certain value, can you quickly determine how this orientation would look on top of your head? If you can, how can you do that handily? Thanks Jack


#5146858 A General Recast/Detour Question

Posted by lucky6969b on 14 April 2014 - 04:18 AM

Yes, actually I found out that m_npolys returns the total number of steps as a final result. Thanks for helping. Jack


#5146848 A General Recast/Detour Question

Posted by lucky6969b on 14 April 2014 - 03:08 AM

Hello, When findPath of dtNavMeshQuery returns, it fills up one of the m_smoothpath or m_straightpath buffers. But how can you tell how many steps are there inside the buffers? Thanks Jack


#5146655 Opinions needed

Posted by lucky6969b on 13 April 2014 - 02:06 AM

AFAIK, DirectX 11 only works with C#/XNA, correct me if I am wrong,

I only know C++ for the time being.

Thanks

Jack




#5081133 Working on a maxscript program with a little problem.

Posted by lucky6969b on 27 July 2013 - 11:31 PM

    local v1 = polyop.getVert pick.Object verts[1]
    local v2 = polyop.getVert pick.Object verts[2]
        
   local proj = abs (v1.pos - v2.pos)

Here v2.pos reports an error. invalid property or something

Thanks

Jack




#5069321 After reinstalling windows 7, the scene becomes black

Posted by lucky6969b on 13 June 2013 - 01:10 AM

Okay, because I chose the wrong driver. Nitrous should do the work fine and everything back to normal.


#5013520 May I know what a patch (mesh) is?

Posted by lucky6969b on 22 December 2012 - 05:02 PM

I would like to see OpenGL to grow more mature because OpenGL can be programmed on the android mobile phones while DirectX can't.


#5001727 Intel HD 2000 Performance estimation on this scenario?

Posted by lucky6969b on 17 November 2012 - 04:38 AM

I am particularly interested in using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx

Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?


#4987568 What are the reasons to have an intermediate format?

Posted by lucky6969b on 06 October 2012 - 09:03 PM

Level editing?
Format conversion?
Anything else?
Thanks
Jack


#4921655 Need for Fixed Pipeline shader link

Posted by lucky6969b on 13 March 2012 - 08:40 AM

Grateful


#4916732 How does WHCA* work?

Posted by lucky6969b on 26 February 2012 - 10:02 AM

How does WHCA* work? I see sometimes the object would wind back and forth and wait for a choking point to clear. I understand that some nodes that are blocked at the certain time will not be pushed onto the open list. The rest seems to be familiar. But how come a best node candidate "hop" would happen that the best node will return to some previous positions? What are the principles/techniques used? All it seems like a magic to me.
Thanks
Jack


#4822903 Can applications built with Unity3d be freely distributed?

Posted by lucky6969b on 13 June 2011 - 02:12 PM

Any copyright constraints for that? No loyalties, commissions whatsoever? Thanks in advance Jack


#4819662 Alpha Channel makes opaque objects disappear

Posted by lucky6969b on 05 June 2011 - 01:55 AM

Hmmm..... At first blush, the 1.0 doesn't mean anything.. I just commented out the original code.... According to the debugger, the materials were actually correct, as you see in the pictures
Sorry for the misleading comment..... :)
Thanks very much
Jack




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