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lucky6969b

Member Since 06 Apr 2007
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+1Logged inYesterday, 11:44 PM
+1Logged inJun 25 2016 11:37 PM
+1Logged inJun 25 2016 07:37 AM
+1Logged inJun 23 2016 08:28 PM
+1Logged inJun 22 2016 10:08 PM
+3Octile distance of 2 octants?Jun 22 2016 05:00 AM
+1Voted up Octile distance of 2 octants?Jun 22 2016 02:14 AM
+1Voted up Octile distance of 2 octants?Jun 21 2016 08:27 PM
+1Logged inJun 21 2016 08:26 PM
+1Voted up How can I do pathfinding on octree kind of map?Jun 21 2016 06:02 AM
+1Logged inJun 20 2016 08:47 PM
+1Logged inJun 18 2016 08:03 PM
+3Two-handed Reaching with OpenTissueJun 18 2016 04:02 PM
+1Logged inJun 17 2016 10:06 PM
+1Logged inJun 17 2016 02:31 AM
+1Logged inJun 15 2016 08:48 PM
+1Logged inJun 14 2016 01:39 AM
+1Voted up Should I use a sparse voxel octree to represent the map of the world?Jun 13 2016 09:28 AM
+1Logged inJun 13 2016 12:48 AM
+1Logged inJun 10 2016 10:21 PM
+1Voted up Do you keep a collection of handles in your game for your componentsJun 10 2016 01:40 AM
+1Logged inJun 10 2016 01:01 AM
+1Logged inJun 08 2016 09:29 PM
+1Logged inJun 08 2016 02:09 AM
+1Logged inJun 06 2016 01:04 AM
+1Logged inJun 04 2016 06:24 PM
-3Component stays alive when the GameObject goes out of scopeJun 04 2016 12:57 PM
-3Component stays alive when the GameObject goes out of scopeJun 04 2016 12:49 PM
+1Logged inJun 03 2016 10:37 PM
+1Logged inJun 02 2016 08:12 PM
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