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O-san

Member Since 19 Apr 2007
Offline Last Active Mar 02 2015 07:10 AM

Journal Entries

OddGames development journal > Greenlight!

Posted 27 January 2015

Hello!
Great news! Medieval Story has been greenlit! Since I don’t update this journal as often as I should there might be readers wondering what Medieval Story is about. Well, here’s a short summary…

Medieval Story is a single player game which features action, puzzle and RPG elements. It is played from an isometric view point which can be zoomed in...


OddGames development journal > Sneaking and bows

Posted 12 September 2014

Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master branch from GitHub. I decided to switch from 3.0.4 in order to get the latest mouse cursor support. Previously I rendered a textured quad and used that as a cursor...


OddGames development journal > Medieval Story alpha update + Greenlight

Posted 29 May 2014

Hello again!

I've uploaded a new version of the alpha demo. I know there still are a few bugs and tweaks that need to get fixed... but things are moving in the right direction.

Here follows a change log since last version:
Renamed game back to Medieval Story (read previous post for details).
Added more anti-alias modes (2x - 8x).
The buttons in the opt...


OddGames development journal > Tower construction pt. 2

Posted 23 May 2014

I've started designing the outside walls of the tower. I want it to look a little bit weathered but not too much. Here’s a step-by-step animation that I've made while working on it.

http://media.indiedb.com/images/games/1/28/27786/tower-outside.gif

The lighting is a mock-up since the rendering engine will calculate the lighting and shadows. I did a qui...


OddGames development journal > Tower construction.

Posted 20 May 2014

Hello again!

New levels are taking form. This is a large stone tower set along the sea side. It's the local wise man's residence. The protagonist must seek him out to solve a number of problems. I have drawn this sketch to get a general feel for how I want the location to look:

http://media.indiedb.com/cache/images/games/1/28/27786/thumb_620x2000/tower...


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