Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such arrangements in previous RPG games (Japanese RPGs most notably).Anyway, I thought it would be fun for you to see a progress-composite image. Showing the work flow...
- Viewing Profile: Journal: O-san
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
About Me

A game development company in the north of Sweden.
Community Stats
- Group Members
- Active Posts 538
- Profile Views 7,789
- Member Title GDNet+
- Age 35 years old
- Birthday November 21, 1977
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Gender
Male
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Location
Umeå Sweden
Awards
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Awards
Bronze Level Benefactor
Donated to Charitable Cause
Contact Information
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MSN
herr.o@kemisten.nu
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Website URL
http://www.oddgames.com
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Skype
herr.o@kemisten.nu
Journal Entries
OddGames development journal > NPC Portrait
Posted 13 May 2013
OddGames development journal > Female peasants and horse (video)
Posted 12 April 2013
Would like to show two of the latest models; a female farmer and a horse. I have modelled, textured and rigged these in blender.http://www.oddgames.com/temp/farmerandhorse.png I'm glad that I've got a decent blender workflow going. My only concern is that it gets rather boring to wait for the rendering of the all different frames.http://www.oddgames.com/t...
OddGames development journal > Navigation mesh picking
Posted 29 March 2013
My navigation mesh picking routine have been fairly straight forward up until now. I have shot a ray from the mouse cursor into the scene and selected the point that intersects the mesh closest to the camera. This works fine 90% of the time. Recently however a new and more complicated solution was needed.As mentioned in the previous post I have started bu...
OddGames development journal > Characters and transparency
Posted 27 March 2013
Hello, I like to thank you for still reading this journal despite it being rather sparse and only sporadically updated. Lately I have been focused on character modelling. I have a base model which I derive my characters from, I am not very happy with its animations but they will have to do for the time being. Here are a few of the models I have created:ht...
OddGames development journal > Houses
Posted 26 February 2013
At last I have gotten my Cintiq display. It works great! Drawing new graphics is a breeze. This should allow me to do some nice portraits for the game NPCs and such. The display takes up a large chunk of my table though.Game development progress... I’m trying out some new building graphics together with multiple floors. The new house type has walls made o...
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