I am currently in my 5th and final year at university for computer science in a game development stream. I have experience in actually making games but I have no experience in doing the actual design, and that is where I need your help.
Well it's time to do my honors project and I have been thinking of beginning development on a game that I can turn into a personal project after I graduate.
I want to do something similar to what Nexus War (now closed) and Urban Dead are like. I know MMO is a bad word around here when it comes to first game development topics but I really don't have delusions of grandeur and want to make the next WoW. I think a simple web based, tile map MMO shouldn't be too hard but I am willing to reconsider if I get genuine advice to stay clear.
So I would also love to get advice on how to flesh out the game design? I have little slices of the big picture in my mind and I want to do this properly and really plan it out before I just "dive in" to programming (my usual approach) and find out I have an unplayable piece of garbage. So tips and hints on how to properly plan a game would be great!
Any links to articles (I did a google search but am looking for more) would be appreciated as well as any personal advice.
Update: It appears the above reads like I am new to making games, please read this post (or just read the whole thread) to better understand my situation.
ok Im really new to OpenGL and 3D programming as a whole.
So Im reading along in this book "OpenGL Game Programming" (which I must add has alot of badly copied code in it but that actually helps cause when you can fix the bugs it shows you understand it)
anyways, I got to lighting and I cant seem to comprehend why when you use the vector (0,0,1) to get directional light it shines into the screen. Last time I checked, the vector (0,0,1) is out of the screen so shouldn't it shine out of the screen?
I'm only in Grade 12 and Im only doing Geometry this semester so I may have made a mistake.