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HappyCoder

Member Since 28 Apr 2007
Online Last Active Today, 03:11 PM

Reputation Earned

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+1Voted up Mass distributionToday, 03:08 PM
+1Voted up Query Timestamp inconsistencyToday, 12:18 PM
+1Logged inToday, 10:29 AM
+1Logged inToday, 10:29 AM
+3comment from HappyCoderFeb 05 2016 08:39 PM
+1Voted up Lighting artifactsFeb 04 2016 11:01 AM
+3Weather simulationFeb 04 2016 02:46 AM
+1Logged inFeb 03 2016 06:29 PM
+3Advice for a "decoupled" game engineFeb 03 2016 01:05 PM
+1Voted up Calculate target pos from transform matrix and distance to target.Feb 03 2016 12:04 PM
+1Voted up Thank youFeb 03 2016 11:45 AM
+3Gameworld structure for platformer/rpg?Feb 03 2016 09:47 AM
+3Weather simulationFeb 03 2016 09:15 AM
+3Advice for a "decoupled" game engineFeb 03 2016 04:46 AM
+3comment from HappyCoderFeb 02 2016 08:40 PM
+1Voted up Normalized Blinn PhongFeb 02 2016 06:30 PM
+1Logged inFeb 02 2016 06:28 PM
+3Advice for a "decoupled" game engineFeb 02 2016 04:48 PM
+3Weather simulationFeb 02 2016 04:22 PM
+1Voted up Weather simulationFeb 02 2016 04:06 PM
+1Voted up Weather simulationFeb 02 2016 04:04 PM
+1Voted up Advice for a "decoupled" game engineFeb 02 2016 04:03 PM
+3Advice for a "decoupled" game engineFeb 02 2016 03:46 PM
+3How can I make a gameObject follow a path in Unity C#?Feb 02 2016 11:03 AM
+3comment from HappyCoderFeb 02 2016 07:09 AM
+3comment from HappyCoderFeb 02 2016 06:45 AM
+3comment from HappyCoderFeb 02 2016 12:48 AM
+1Logged inFeb 01 2016 10:42 PM
+3comment from HappyCoderFeb 01 2016 05:55 PM
+1Voted up request HLSL support for sqrt() for integersJan 31 2016 08:32 PM
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