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HappyCoder

Member Since 28 Apr 2007
Online Last Active Today, 01:37 PM

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+1Logged inToday, 01:35 PM
+1Voted up Axis orientationYesterday, 08:48 AM
+1Logged inJun 29 2016 09:38 PM
+3gameplay programming: when to use lua and when to use c++Jun 29 2016 04:59 AM
+1Logged inJun 28 2016 10:15 PM
+1Logged inJun 27 2016 11:33 PM
+3gameplay programming: when to use lua and when to use c++Jun 27 2016 03:11 PM
+1Voted up Diagnosing problems in shadersJun 27 2016 11:39 AM
+1Logged inJun 26 2016 06:39 PM
+1Logged inJun 26 2016 05:06 PM
+1Logged inJun 24 2016 06:13 PM
+1Logged inJun 22 2016 11:30 PM
+1Voted up Single producer - multiple consumer fast queue?Jun 21 2016 10:56 AM
+1Voted up Multiple Texture Coords for a vertexJun 21 2016 10:15 AM
+1Logged inJun 20 2016 10:40 PM
+1Voted up How to make a monitor?Jun 20 2016 04:36 PM
+3Rotate towards a target angleJun 20 2016 08:53 AM
+3[Solved] Rotate towards a target angleJun 20 2016 06:33 AM
+3[Solved] Rotate towards a target angleJun 20 2016 12:53 AM
+1Voted up Rotate towards a target angleJun 19 2016 10:57 PM
+1Logged inJun 19 2016 07:23 PM
+1Voted up Is there any reason to prefer procedural programming over OOPJun 19 2016 03:03 PM
+1Logged inJun 19 2016 03:02 PM
+1Logged inJun 17 2016 07:21 PM
+1Logged inJun 17 2016 09:27 AM
+1Voted up CrossPlatform CodeJun 15 2016 11:33 PM
+1Logged inJun 15 2016 10:39 PM
+1Logged inJun 14 2016 09:23 PM
+1Voted up How to avoid Singletons/global variablesJun 14 2016 10:24 AM
+1Voted up How to avoid Singletons/global variablesJun 14 2016 10:22 AM
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