Right now I am working on a graphics engine for my next game. I have tried using Ogre in the past but it feels too outdated. In my over ambitious quest to make a cross platform and cross API graphics engine I have decided to make a HLSL to GLSL cross compiler. I know there is already a cross compiler for DX9 HLSL, but I want a cross compiler that works with DX11.
Its nowhere near being complete but I thought I would post a link to the repo if anybody was interested in helping or using the project.
The cross compiler is located under the subdirectory ShaderBunder/HLSLParser
If you would like to contribute to the project let me know
If you would like to use this let me know and let me know what features you need
It isn't ready for use yet, but I wanted to get some feedback to make sure I am not taking this in the wrong direction.