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Member Since 05 May 2007
Offline Last Active Yesterday, 11:59 PM

Posts I've Made

In Topic: Help with a specific script?

23 November 2015 - 01:04 PM

It's been years since I last dabbled with RPG Maker, but looking at the code and the info comment, all you have to do is create a Steal skill and put <STEAL> in its note tag, and then you give that skill to your thief.


By the way that script is very cool. smile.png  The steal effect is coded to trigger in addition to the other skill effect so you can put <STEAL> it on a physical attack and you can make a Capture command like Locke has in Final Fantasy VI. (One that rolls attack and steal into one action.) And looking at the code, it looks like you have a new steal chance bonus stat so you can create items that buff thieves. It also has other effect like pick pocket, or blue mage style ability stealing. I wish we had that back in RPG Maker 2000. (I had to hack a Steal command using RPG Maker event. laugh.png )

In Topic: Visual Studio includes a 3d modeller!

23 November 2015 - 11:57 AM


Blender's UI


What UI?


Do you mean that arcane sequence of button presses you have to memorise to bring up features and do things? I think the blender devs spent too long playing with emacs. Jus' sayin'...


I agree Blender's UX used to be Emacs style of terrible, but I don't understand the hate for Blender's UI after they fully revamped it in 2.5. I think the new UI is pretty slick.


When you forget a shortcut you can find the command in the menu or, even better, hit <space> and type keywords in the box to get the command. It works really wekk. In fact, that's how I use most of my commands because I'm too lazy to natigate through menu or to memorize key presses. tongue.png

Obviously, Autodesk has millions and millions of dollars to put on the UX Maya and 3DSMax every year so they got to be ahead, but $20,000 or some shenanigans for a yearly license is not exactly spare change for an indie studio and Blender does the job for us. smile.png

In Topic: C++ and C#

22 November 2015 - 02:36 PM

I haven't tested it but I'm pretty sure Visual Studio 2015 does not support the full C++14 standard yet. Microsoft takes their time to implement C++ standard, for whatever reason. There has been two Visual Studio released between the release of C++11 and their implementation of constexpr, a C++11 feature.


That being said, Visual Studio 2015 is likely the best IDE you can put your hands on, and it is by far the most used development environment in the game industry. In fact I'd say that for any language Visual Studio has first class support for (which means C++, C#, VB.NET, F# and TypeScript) it has become the de facto development tool. Microsoft has recently released Python tools for Visual Studio and I wouldn't be surprised to learn that it's now the best development experience for Python.


For the sake of objectivity, I'm not going to say it's flat-out better than another one, but umm... let's just say that as someone who is working exclusively on OS X, iOS and Linux these days, I really miss working with Visual Studio. sad.png

In Topic: Best place to learn C++

06 November 2015 - 12:42 AM

Programming is an art. You learn it by practicing it, no other way. A good book is great to get you started, and as you become better you can get intermediate and advanced books to refine your skills or develop new ones, but to become a programmer you need to write programs. If you have the money I really suggest taking classes.

In Topic: Eclipse CDT Failure

06 November 2015 - 12:20 AM

Sadly, that does not surprise me from the Eclipse project. Last time I tried to use CDT was in 2013 or 2014 and it still did not recognize half the C++11 syntax, like nullptr, deleted/defaulted methods, constexpr, variadic templates, etc. and it underlined everything in red, which annoyed me to no end. And when it worked it was slow as hell. Sadly, you'll probably have to fix it on your own if you want it to work... which is probably not an option if you just want to get some work done.


Personally, when I'm on Linux (or pretty much anything that does not have Visual Studio, I should say...), I'd rather write code with a plain text editor and compile/debug with my good old friend the Linux terminal instead of wasting my time trying to make Eclipse do anything useful. Gedit may not understand C++ code either, but unlike Eclipse it does not pretend to! It also doesn't take my poor RAM for an all-you-can-eat buffet, which is always nice. tongue.png


Even if you prefer an IDE, I wonder what platform would doom you to only use Eclipse. 0Qt Creator is available for Windows, Linux and OS X, it is free, and it runs circles around Eclipse. (Heck there's even a few points where it can be better than Visual Studio.) Although it's commercial (paid for) there's also a new IDE called CLion which is pretty good, although it uses CMake instead of having its own project/solution files so your project needs to use that.