I know this post is over a month old but it asks a pertinent question regarding the performance of different 2D rendering methods.
The best discussion of this on Android I've come across is Chris Pruett's 2010 Google IO talk.
You can watch it here:
It's well worth the entire hour of your time if you're new to Android game development.
Bruce SutherlandMember Since 14 May 2007
Offline Last Active Apr 09 2012 05:03 PM