Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 16 May 2007
Offline Last Active Jan 30 2013 11:56 PM

Topics I've Started

Nested FSM library

05 January 2013 - 11:49 AM



I recently started a personal game project using Ogre3D. One of the first things I've implemented was a nested finite state machine library. It's not heavily tested but it seems to be working fine this far. I'd appreciate the feedback. Feel free to use it in your personal or commercial project.






Help in regards to the design patterns commonly used for putting a game together.

04 October 2008 - 01:10 PM

Hello all, I have a couple of questions: 1. Is there any open source game that has commercial quality code (C++ preferred since I am interested in object oriented design. I know that Quake 3 code is out there but in C)? 2. I am planning to use the following components to create a game: - DXUT as graphics engine (may go with Ogre as well) - OIS for input - CEGUI for GUI - No sound I guess :) - Nvidia Physx or Intel Havoc (not needed for my first game which is Tetris :) ) What kind of class design can I use to combine all of them in one game? What kind of game loop should I implement? I know these questions are very open in nature but please help me as much as you can. 3. I am 28 years old and in my 7 years of professional software career, I did work on C and C++ for around 1.5 years. Rest is mostly C#. Am I too late in the game to switch industries (to the game dev industry)? Thanks everyone, Yenal

Pathfinding problem. Need help

16 November 2007 - 08:48 AM

Actually I am not even sure if this is a pathfinding problem. Here is the brief overview of the problem. Please see this image first: http://img88.imageshack.us/my.php?image=pathfindingproblemjq2.jpg There is an AI controlled vehicle. This vehicle has circular and direct movement. At any given time the vehicle can choose to turn left, turn right or go straight. It is OK to turn right when you were turning left and vice versa. This vehicle is trying to reach a target. We need to find a path where it can reach the target. (There is a keypoint missing in the drawing. Target T is on a line. When the vehicle reaches T it should make a 90 degree angle with the line). I am really stuck in this problem. Is this a very common situation or it's really harder than I think. By the way the path need not to be optimum (shortest length). Please help.

Need help about simple car steering in 2D

09 October 2007 - 11:59 PM

I am trying to make the car turn in 2D. There is really no physics involved. It should be as simple as possible. I know I have to calculate the angular velocity. But all the tutorials I've found are complex for my case. All I need is the position and the heading vector after time dt. Let's say that I have the following information: - Position vector - Direction vector - Current speed (For now think that the car moves in constant speed. No acceleration) - Turning angle How can I find the next position and direction with the given info? Thanks, Yenal

Area to relocate to find game programming jobs.

22 June 2007 - 03:37 PM

Is it a good idea to relocate without finding a job? If yes what is a good area to relocate to find game programming jobs. Thanks in advance.