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achild

Member Since 19 May 2007
Offline Last Active Yesterday, 02:19 PM

Journal Entries

achild's Journal > Slow progress

Posted 13 September 2013

Well, it has been just over 2 months since my last entry. A lot has happened since then...

Basis released!
First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for public feedback and testing. We've produced an SDK for a few frameworks, with many more to come, and though there is still a ton of work to do, it is quite...


achild's Journal > Experiment in Kickstarter

Posted 11 July 2013

Woo!

We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to implement into various frameworks and libraries. So, we have decided to start a kickstarter for it.

Here it is.

The big question

Why kickstarter if it's...


achild's Journal > 90 + 90 = 100

Posted 05 July 2013

If you've been in development long, you've heard the phrase or something similar: "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time."

Sometimes even this seems overly optimistic.

Are we there yet?

After roughly 2...


achild's Journal > Tools Dev - What's it DO

Posted 29 April 2013

A Tool's Purpose The purpose of tools, by definition, is to perform or at least help with some kind of work . When it comes to development tools, as with all software, one can quickly lose focus of the work the tool was to be purposed for! Especially after a few months of development, or even a few years!That is one advantage quick 'n dirty "hack job" too...


achild's Journal > Forging Tools - Close to release!

Posted 12 April 2013

Well! After over 2 years of development, working countless nights after the kids and wife have gone to bed or fallen asleep, we are just about ready. I am going to make a crazy attempt to finish a new major feature a night. As they come together, they'll be posted here.Tonight: Texture packing. For traditional sprites - http://imageshack.us/a/img198/9806/...


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