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Member Since 19 May 2007
Offline Last Active Sep 12 2016 07:29 AM

achild's Journal > Slow progress

Posted on 13 September 2013 - 01:55 AM

Well, it has been just over 2 months since my last entry. A lot has happened since then...

Basis released!
First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for public feedback and testing. We've produced an SDK for a few frameworks, with many more to come, and though there is still a ton of work to do, it is quite...

achild's Journal > Experiment in Kickstarter

Posted on 11 July 2013 - 07:12 PM


We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to implement into various frameworks and libraries. So, we have decided to start a kickstarter for it.

Here it is.

The big question

Why kickstarter if it's...

achild's Journal > 90 + 90 = 100

Posted on 05 July 2013 - 09:29 PM

If you've been in development long, you've heard the phrase or something similar: "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time."

Sometimes even this seems overly optimistic.

Are we there yet?

After roughly 2...

achild's Journal > Tools Dev - What's it DO

Posted on 29 April 2013 - 05:04 PM

A Tool's Purpose The purpose of tools, by definition, is to perform or at least help with some kind of work . When it comes to development tools, as with all software, one can quickly lose focus of the work the tool was to be purposed for! Especially after a few months of development, or even a few years!That is one advantage quick 'n dirty "hack job" too...

achild's Journal > Tools Dev - Undo Systems

Posted on 17 January 2013 - 05:30 PM

(warning: this post is purely about code) Do not,  I repeat, Do not wait to add undo/redo to your tool/editor "later"... ... and even when you plan ahead, expect it not to be perfect the first time. In fact, it can even affect the user experience.I have created 3 totally different types of undo systems from scratch.#1   was for this calendar application a...

achild's Journal > Tools Dev - Using it Wrong but Right

Posted on 06 December 2012 - 05:22 AM


So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends online on Halo 1-zillion. He is, for all practical purposes, clueless when it comes to digital art. In fact, I have been working with him...

achild's Journal > Don't forget the Tools Devs

Posted on 16 October 2012 - 09:56 PM


I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we have to do this now that I'm doing it.

It makes the most sense for my little journal to be about what I actually do, so for now it will focus...