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rik_GT

Member Since 20 May 2007
Offline Last Active Jan 19 2013 03:05 PM

Posts I've Made

In Topic: Cooperative Multitasking system

19 January 2013 - 12:30 PM

Thanks for pointing out the fiber API ;)

 

Will have a look.

 

Thanks


In Topic: Beginning tool development

01 November 2007 - 03:36 AM

Quote:
Original post by Endar
Quote:
Original post by rik_GT
Hi there

I would like to get started in tools development, the problem is I have no idea where to start.
I looked at this book called Game Engine Toolset Development but I'm not sure if it is the best place to help you build a tool from scratch. Any other suggestions?

My goal would be to build a tool where you could visualize different water simulations with different LODs, etc.

Thanks :)


That's not really a tool, that's more like a simulation.

What you need to do, is find a job/task that needs to be done. A tool is a program that will help you do it quicker. Just say you have a small game and it reads small scripts that describe different events. A good tool to have would be one which allows you to write these scripts (most likely in a format easier than the actual script syntax) and then save them in a format so they can be read by the game.

So to create a tool, you need to have a job that needs to be done better than it currently is.



I see. Thanks :)

But do you know any sources where I can read more about this subject, apart from the book mentioned above?

Tools development seems to be one of the least explored areas in game dev literature.


In Topic: C# / XNA game engines

30 October 2007 - 12:30 AM

Check this out:

http://www.garagegames.com/products/torque/x/

You can try it free for 30 days.

In Topic: Internships

06 September 2007 - 06:06 AM

Thanks for your input guys ;)

In Topic: DX and ODE

24 May 2007 - 01:20 AM

Thanks for the clarification guys :)

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