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Muzzy A

Member Since 25 May 2007
Offline Last Active May 14 2013 07:32 PM
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Topics I've Started

Best API for input nowadays?

25 April 2013 - 08:43 AM

I'm getting ready to set up some input, and I'm curious of what might be the best thing to use.

 

  • Direct Input - Out dated right?
  • Regular old Windows messages raw input?

 

I want to have full support on multiple controllers,keyboards, and mice. So really what would be a good API to work with?


Getting bad PySound handle with threading - Python

05 April 2013 - 09:35 PM

I'm playing some music in python, I want the music to fade in.

 

 

 
 
//I have this function to fade it in
def FadeInMusic( speed,song ):
    while( song.volume < 1):
        song.volume += speed
 

musicHandle = FMOD.playSound( musicPath )
musicHandle.volume = 0
 
# Fade the song in at a given speed
t = Thread(target=FadeInMusic, args=(self.musicFadeSpeed,musicHandle,))
t.start()

 

This works sometimes and then sometimes it gives me a PySound error saying that it's an invalid handle to a PySound object

 

What could I do to make sure it's valid?


Graduating soon... Don't know where to look

16 December 2012 - 03:39 PM

I'll be graduating soon, getting my degree in Game Development. But, I haven't got the slightest clue where to look for a job. I don't care what it is as long as it starts my career.

I don't know if they give us tips or anything upon graduation... but, I was hoping I could get a little help on where to look online, who to call, or email.

I know about gamasutra.com, but I know there's more ways than that.

Multithreading Particles with Geometry Instancing

13 December 2012 - 04:57 PM

Hello, I've made a particle system that's running 500k+ particles at 30 fps using geometry instancing. I want to get as much particles as possible running on CPU, so I thought maybe I would multi thread it. I'm using DirectX 9 and I know it's a little iffy with multi-threading, that's why I'm asking before I even try it.

Will I benefit from multithreading particles with geometry instancing in D3D9? I know it has the multi-threaded flag... but it's known to cause problems.

Expensive Post Processing Techniques

03 December 2012 - 10:36 AM

Hey I'm looking for a really expensive post processing technique that i can learn and implement in less than a week. It has to do with school, and after i find something expensive i have to optimize it.

So anyone know anything that will definitely cause a significant decrease in FPS?

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