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Member Since 30 Dec 2000
Offline Last Active Sep 26 2016 08:03 PM

Posts I've Made

In Topic: Converting a desktop game into mobile game- Illegal?

21 June 2016 - 12:25 PM

Your bigger issue isn't patents its copyrights. If you want to re-use any of their work you'll need permission. If you don't have their permission you need to create original art, sound, and code. About the only thing you can typically copy is core gameplay aka make knockoff.

In Topic: Beginner with a dream.

23 February 2016 - 04:54 PM

Oh one more question, is there is program which allows me to create UIs?


"UI" is a very broad category so it'll help if you expand on the context in which you want to create a UI. Assuming you specifically mean GUIs, there are "WYSIWYG" editors which can help make desktop application style user interfaces. Microsoft's Visual Studio lets you make these for many languages, including C#. This is supported by the Express and Community editions of Visual Studio, both of which are freely downloadable from Microsoft. However, this might not be what you actually want. Unity supports "UI" elements as well for in-game GUIs (for menus and such).


In all cases it still requires some programming knowledge to cause the UI to do something practical rather than just something you look at.

In Topic: Collision using rgb

20 January 2016 - 10:56 AM

A very simple thing you can do that should work is return different numbers for the different errors instead of using the same number. Also, you should learn how to use a debugger. Vimeo is blocked at work so I can't check how useful it is, but Google suggested this video.

In Topic: Collision using rgb

20 January 2016 - 10:29 AM

There's also a problem with deleting the objects, search for codewords 'new' and 'delete' and see if you see something wrong because I tried all day and still wont compile

What compiler errors are you getting? Also, I'm confused about what the issue is with the file loading. It sounded like a bug, but then you say the code doesn't compile which implies you haven't run the code. If it is a bug, what is the behavior you are seeing?

In Topic: Understanding cross product without delving too much on Linear algebra

15 January 2016 - 04:38 PM

Another way of looking at it, is imagine yourself as the normal. On Earth as you walk around upright you are essentially the normal at that point on Earth because you are perpendicular to that point of the planet.


But imagine you are an astronaut and you are in zero G environment, say on the outside of some space station. Your boots let you stick to the outside so you can walk around it. If you imagine yourself trying to walk around the space station 'upright' then your orientation will be the same as the normal at that point on the space station. Doesn't matter what shape the space station is, you can be upright at any point on it provided you can stick to it.