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belfegor

Member Since 05 Jun 2007
Offline Last Active Today, 04:11 PM
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+1Logged inToday, 02:18 AM
+1Voted up Visual Studio 2013 Express Desktop Intellisense stopped workingYesterday, 10:40 AM
+1Voted up Device or Context lost. Should I bother?Yesterday, 02:21 AM
+1Logged inYesterday, 12:29 AM
+1Logged inJul 10 2014 01:47 AM
+3Execute shader depending on what's visible on screenJul 09 2014 09:00 AM
+1Voted up Precompiled shadersJul 09 2014 08:52 AM
+1Voted up Precompiled shadersJul 09 2014 07:46 AM
+1Voted up Precompiled shadersJul 09 2014 07:46 AM
+1Voted up Device or Context lost. Should I bother?Jul 09 2014 06:15 AM
+1Logged inJul 09 2014 01:20 AM
+1Voted up Bad Performance On Intel HDJul 08 2014 01:53 PM
+3How to make Time Based UpdatesJul 08 2014 10:44 AM
+1Voted up Loading textures to the GPUJul 08 2014 02:55 AM
+1Logged inJul 08 2014 02:47 AM
+1Voted up Grass Rendering QuestionsJul 07 2014 03:04 PM
+1Voted up Bone parent indices to linked listJul 07 2014 10:56 AM
+3How to make Time Based UpdatesJul 07 2014 10:01 AM
+1Voted up Bone parent indices to linked listJul 07 2014 06:48 AM
+1Voted up Bone parent indices to linked listJul 07 2014 04:13 AM
+3Muzzle Flash BillboardJul 07 2014 03:47 AM
+1Voted up Bone parent indices to linked listJul 07 2014 03:47 AM
+1Logged inJul 07 2014 12:36 AM
+1Voted up STL Map and SDL2 Texture segfaultJul 06 2014 12:57 PM
+1Voted up Bone parent indices to linked listJul 06 2014 07:48 AM
-1Voted down Modern C++ looking for informationJul 06 2014 12:47 AM
+1Logged inJul 05 2014 11:00 PM
+1Voted up Jul 05 2014 12:00 PM
+1Voted up NormalsJul 05 2014 10:01 AM
+3Advice on my CoolDownTimer effectsJul 05 2014 07:23 AM
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