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becoolnike

Member Since 07 Jun 2007
Offline Last Active Jan 13 2012 01:33 AM

Posts I've Made

In Topic: a little help with tinycc, tinycc compiler.

16 December 2010 - 04:57 AM

Adding a forward function prototype fixes this problem.
KulSeran you were right.
I feel like a C rookie! :)

I don't understand why I did not think of that before.


Thanks KulSeran!

In Topic: a little help with tinycc, tinycc compiler.

15 December 2010 - 08:29 PM

No, it doesn't work, but if I use double or long double, integer or any other type of data works. There is sure a bug in tinycc or Visual studio c++ handles differently FLOATS.

In Topic: a little help with tinycc, tinycc compiler.

15 December 2010 - 08:18 PM

Sure, I did it! I passed any other type of data including doubles, long doubles, float pointers. And i don't have that problem. It appears to me this is a BUG.
Or maybe visual studio 2008 handle differently FLOATS, that's my only guess.

But i can't contact the author, no e-mail address. I only knows his website.




In Topic: Sorting power of two textures inside a big 1024*1024 texture?

22 July 2010 - 04:51 AM

_fastcall thanks for the fast respond! I'll have a look at this algorithm.

In Topic: Any good GUI library for directx?

17 March 2010 - 01:57 PM

Yes, I will take the challenge of making an GUI from the scratch. I do not need many UI controls. I will need only textboxes, buttons, and windows. My graphics engine already handle 2d surfaces, and input, so I guess it wont take much time.

Thanks for the advice.

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