Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


AverageJoeSSU

Member Since 30 Jun 2007
Offline Last Active Mar 27 2015 12:12 PM

Reputation Earned

RepItemWhen
+1Logged inMar 27 2015 11:00 AM
+1Logged inFeb 25 2015 01:35 PM
+1Logged inFeb 24 2015 01:12 PM
+1Logged inFeb 23 2015 11:47 AM
+3Best practices for packing multiple objects into buffersFeb 22 2015 06:01 AM
+3Best practices for packing multiple objects into buffersFeb 20 2015 02:30 PM
+1Voted up Best practices for packing multiple objects into buffersFeb 20 2015 01:43 PM
+1Logged inFeb 20 2015 12:48 PM
+1Logged inFeb 09 2015 06:01 PM
+3My attempt at bindless textures not working....Feb 09 2015 04:19 PM
+1Logged inFeb 09 2015 01:18 PM
+1Logged inFeb 03 2015 12:22 PM
+1Logged inFeb 02 2015 04:35 PM
+1Logged inJan 29 2015 08:35 PM
+1Logged inJan 25 2015 12:55 AM
+1Logged inJan 24 2015 12:37 PM
+1Logged inJan 22 2015 12:30 PM
+1Logged inJan 20 2015 06:24 PM
+1Voted up please review my C++11 Chrono render/game loop?Jan 19 2015 08:32 PM
+1Voted up please review my C++11 Chrono render/game loop?Jan 19 2015 08:32 PM
+1Logged inJan 19 2015 07:46 PM
+1Logged inJan 16 2015 06:56 PM
+1Logged inJan 16 2015 12:21 PM
+1Logged inJan 15 2015 04:13 PM
+1Voted up GL_ACTIVE_UNIFORMS returns 0 after successful link, locations are -1.Dec 30 2014 11:26 AM
+1Logged inDec 29 2014 10:04 PM
+1Logged inJul 07 2014 03:14 PM
+1Logged inJun 17 2014 02:31 PM
+1Logged inJun 16 2014 02:38 PM
+1Logged inJun 09 2014 02:57 PM
PARTNERS