In case anyone was interested, I figured out the issue. As it seems to always go this was a user-error and the functionality works as expected when used correctly. I was trying to explicitly bind my attributes AFTER my GLSL program was linked, rather than before. My explicit choices were being discarded and the linker was using the automatic values instead.
ChugginWindexMember Since 05 Jul 2007
Offline Last Active Aug 19 2016 03:30 PM
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Rochester Institute of Tech.
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