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claesson92

Member Since 11 Jul 2007
Offline Last Active Aug 07 2014 06:10 AM

#5050290 What is real license of FTGL?

Posted by claesson92 on 05 April 2013 - 08:01 AM

"FTGL is free software. You may use it, modify it and redistribute it under the terms of the MIT license or the GNU LGPL, at your option."

- FTGL Website

 

FTGL uses FreeType which is released under a BSD-style license: http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/FTL.TXT

 

 




#5046925 Library for ray-tracing

Posted by claesson92 on 26 March 2013 - 10:29 AM

http://www.nvidia.com/object/optix.html




#5039163 GLSL version considerations?

Posted by claesson92 on 04 March 2013 - 02:49 PM

http://en.wikipedia.org/wiki/GLSL#Versions

 

That's a list of which GLSL version was released with what version of OpenGL.

 

The numbers declared in the files, such as 150 and 330 is the first and second part of the GLSL version number without the period (.) if I'm not mistaken.

 

Use an as new version as you can.

 

Edit: http://renderingpipeline.com/2012/03/shader-model-and-glsl-versions/ Another list with thier respective version numbers.




#5028498 Is GL_NORMALIZE still slow?

Posted by claesson92 on 03 February 2013 - 07:21 PM

GL_NORMALIZE is the slowest normal transformation, but i wouldn't say it's a problem.




#5027926 GLUT or native window?

Posted by claesson92 on 01 February 2013 - 01:22 PM

I recommend GLFW (http://www.glfw.org/), It does pretty much the same things as GLUT, but is nicer to use in my opinion.




#5024014 GLSL not working

Posted by claesson92 on 21 January 2013 - 02:02 PM

The 

#version 150

 

goes in your GLSL file, not your C/C++.




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