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Karnot

Member Since 13 Jul 2007
Offline Last Active Aug 19 2014 02:35 PM

Posts I've Made

In Topic: Weapon statistics visualization

19 August 2014 - 02:35 PM

 

You have your mind made up, so why bother asking?

And you have nothing to contribute, so why did you bother replying ?

 

 

If you are compelled to have a slick animation

Slick animation is not the point.


In Topic: Weapon statistics visualization

19 August 2014 - 12:36 PM

I dont particularly want or not want an icon, i was just asking you to elaborate, is all.

 

 

player checks out available weapons in training, sees the results, and decides

Sure. But what if he didnt play for a week, and forgets what are the specifics of each weapon ? Would it be acceptable to make him "test it out" all over again ?

 

 

How many weapons is the player allowed to carry at once?

Up to four.


In Topic: Weapon statistics visualization

19 August 2014 - 08:09 AM

Yes, and then i said it is a good idea but what if you have one automatic gun that will splurge bullets all over an armour plate from 50 meters away, and one that will hit an area of 1/3 of armour plate from the same distance ? It's still not very accurate, so how will you point out the difference with an icon or two (presumably) or an assigned category ? Or what you are suggesting is to just let players textually write their own description for every weapon ?


In Topic: Weapon statistics visualization

19 August 2014 - 05:34 AM

I'm...not sure i see where you are going with this.

Anyway, basically all characters will be cyborgs, carrying large armour plates on their persons. One plate will cover the chest, another will cover abdomen, a large tall piece of armour will be mounted on the shoulder and\or arm, etc.


In Topic: Weapon statistics visualization

19 August 2014 - 04:39 AM

I like this one. Stick to my original idea, but leave rating the weapons to the players themselves. I do like this, but i think it will be a bit hard to integrate into my setting, as there wont be too many armour types as such. Well, basically there are couple levels of normal armour and an anti-beam kind. And absolute most weapons will not be beams. So, let's say i have here 3 machineguns, which vary in their rate of fire, caliber, and spread. What icons or categories can you come up with to assign them to, so it could be gleaned and used quickly ?


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