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Shadowwoelf

Member Since 22 Jul 2007
Offline Last Active Mar 01 2012 09:29 AM

Posts I've Made

In Topic: Passing world data to AI entites

19 February 2011 - 11:21 PM


If I pass by reference then I get into a terrible loop.


Could you describe more of what the problem is? Typically you would have something like ant.update(world), and the ant would figure out what it wants to do then performs that action. Where are you running into a loop?


Well this is how I have it so far.

World.update(turn, board, width) which calls Square.update(turn, board, width) which then calls Ant.update(turn, board, width).

Since this is Java I can't make it constant which prevents me from limiting the Ants interaction, unless I make all of the Square methods private and thus immutable...

I am just getting confused as to how in simulations and games how different classes work and update.

In Topic: XNA matrices

11 April 2010 - 07:36 AM

No, I meant that origin.x is equal to 0 so -0=0.

What I am trying to achieve is pixel perfect collision detection.
Quote:

For a point c on the screen:
{
Find point c that is rendered in image A.
If the pixel is non transparent
{
COLLISION!
}
}


Basically I just use the inverse of the image to translate point c back into the color array of image A. Then I check the color array and if its not transparent then there's a collision.

Basically its Riemer's tutorial, but reduced down to one point only.

http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Coll_Detection_Overview.php

In Topic: XNA matrices

11 April 2010 - 05:18 AM

Well in the first translation It's all 0,0,0 so even if its negative x it wouldn't matter.

And I am inverting the matrix so I could take a screen coordinate and multiple it by the inverse matrix to find where it would land on the original image for perfect pixel collision.

In Topic: Searching advise for enhancing my free game

05 March 2010 - 05:59 AM

Quote:
Original post by marc40000
Quote:
Original post by Shadowwoelf
Sorry this isn't game design related, but looking at your website I would suggest that you should try a different style or page layout.

While this is not a common response, some people told me I should make the website look better. But what I should do conretely, I don't know. You suggest to change the whole style of the website? Make it look darker? I'm open to advices :)

Quote:

Otherwise I would agree with everyone else and just start with a small core of people and keep developing. Perhaps even have the community help make it better (Of course that has its own pros and cons).

A small core of developers or a small core of players? Developer(s) is just me right now and most of players don't come back right now after some time or immediately.
But maybe I should contact some of the players that spent more time in the game directly and ask them to test new features first when I implemented them. Maybe they'll come back to try them. Hmm....


Well here are some tips about the website design.
-You should get rid of the giant yellow logo that says Play now, Forever Free! I've seen too many internet ad's that used a similar style so that ruins the experience.
-Bikini girl=Eh. Its not really helping you. You should put in some guy in awesome armor or a battle in the background that's epic.
-In the forums the "Confrontation Unlimited Community Board
... for those who prefer word over sword" Text blocks out the other logo next to it.
-Right now with a resolution of 1024 I have to scroll to the side to log in.
-Newbie guide: Giant wall of text. Consider using some pictures to illustrate.
-All images on the website should go to the screen gallery. Example would be the bottom picture on the main page goes to the download screen. (I wanted a closer look at the picture though)
-Remove the smilies on the web page in text. Doesn't help, may harm your image.
-Maybe consider removing the wiki till there's something in it. You don't want people to come in to a blank page

As for the game itself have a thread in your forums that ask what features people want now asap. Then just put like the top 5 and have a poll. Then you know what you should be working on to get more people interested.

My other suggestion was to get players involved in creating content for the world. Being one person you are limited in what you can do.

[Edited by - Shadowwoelf on March 5, 2010 12:59:01 PM]

In Topic: Searching advise for enhancing my free game

03 March 2010 - 09:56 PM

Sorry this isn't game design related, but looking at your website I would suggest that you should try a different style or page layout.

Otherwise I would agree with everyone else and just start with a small core of people and keep developing. Perhaps even have the community help make it better (Of course that has its own pros and cons).

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