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MarkS

Member Since 09 Jan 2001
Offline Last Active May 21 2013 04:25 PM
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Posts I've Made

In Topic: "Hacking" a .rom file, is it doable?

14 May 2013 - 04:21 PM

 

This is a tricky legal area. You may not be doing anything illegal if all you do is strictly hack the ROM to make it do what you want, but if you copy its contents (which, BTW, is required to hack the ROM), you're breaking the law.


One could distribute a patch, containing no data from the original ROM and requiring it to build the hacked ROM.

But to create a patch, you'll need the contents of the ROM, which gets into a tricky legal area.


In Topic: "Hacking" a .rom file, is it doable?

12 May 2013 - 12:16 PM

This is a tricky legal area. You may not be doing anything illegal if all you do is strictly hack the ROM to make it do what you want, but if you copy its contents (which, BTW, is required to hack the ROM), you're breaking the law.


In Topic: Opengl - Light rotating around object (video)

24 April 2013 - 04:38 PM

Solved.

YAY! huh.png dry.png

 

Care to elaborate?


In Topic: Odd frame rate fluctuation when using glm::rotate.

24 April 2013 - 03:55 PM

All of the objects are in view and the issue disappears if I replace glm::rotate with glm::mat4(1.0f). All of the objects are the same size and vertex counts. The thing is, this is done using instancing. The largest buffer is the matrix buffer. The actual vertex buffer only has 12 vertices.

In Topic: Odd frame rate fluctuation when using glm::rotate.

22 April 2013 - 04:32 PM

Nothing?unsure.png


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