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17 November 2013 - 12:13 AM
attach your setting files please
09 July 2013 - 04:21 AM
changing it to an "a" ?!
well that doesn't work
its a comma distinct parameter from each other
08 July 2013 - 03:14 AM
im using gcc on windows and its not the latest version i guess its 4.4.1 or 4.5.2
08 July 2013 - 01:42 AM
here is an example of what it do
ObjectFactory<Shape *(int), std::string> shape_factory;
Shape *shape1 = shape_factory.Create("triangle", 10);
Shape *shape2 = shape_factory.Create("square", 20);
it gives error at first line
its working nice when compiling with msvc default compiler , and no related warning
26 January 2011 - 01:42 PM
the fastes way would be to just replace your spirit geometry, with 4 new geometrys.Either threw calculations or with prcalculated geometry.This has the possitiv effect that u don't need to copy the texture data around, you can use the same texture for everything.
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