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asvsfs

Member Since 03 Aug 2007
Offline Last Active Jan 09 2014 10:37 AM
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Posts I've Made

In Topic: Tower creation system for Tower Defense Game

08 January 2014 - 09:14 AM

a very important aspect in such games is game control being Deterministic that means player should know what exactly he should expect from what he builds , as in usual TD games you exactly knows what tower does what and in what range and in what shape! well if you design a system that let players to design their own towers its very unlikely to get such result if you do so you are a genius , but just ignore it if you don't have the idea. stick to the fact Determinstic , its like jumping in a platformer game , player doesn't expect character jumping to random height , he expect to jump as high as he wants ( based on time he keeps touching the screen for example).

 

but you could just limit the idea in very smaller range of possibilities maybe then you could have the enough control over the gameplay


In Topic: What does your IDE look like?

17 November 2013 - 12:13 AM

I've used

http://visualstudiogallery.msdn.microsoft.com/20cd93a2-c435-4d00-a797-499f16402378

 

 

attach your setting files please

 


In Topic: Macro and GCC Compiler problem

09 July 2013 - 04:21 AM

Hey ,

 

changing it to an "a" ?!

 

well that doesn't work

 

its a comma distinct parameter from each other


In Topic: Macro and GCC Compiler problem

08 July 2013 - 03:14 AM

im using gcc on windows and its not the latest version i guess its 4.4.1 or 4.5.2


In Topic: Macro and GCC Compiler problem

08 July 2013 - 01:42 AM

here is an example of what it do

 

ObjectFactory<Shape *(int), std::string> shape_factory;

shape_factory.Register<Triangle>("triangle");
shape_factory.Register<Square>("square");


Shape *shape1 = shape_factory.Create("triangle", 10);
Shape *shape2 = shape_factory.Create("square", 20);

 

it gives error at first line

 

its working nice when compiling with msvc default compiler , and no related warning


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