Does anybody have an experience with a good working pipeline for DX11 style tessellated character?
I mean from the selection of the tessellation method, the assets creation tools, a tool to create and bake the displacement/normal map etc.
I'd like to include some (in fact, a lot of) tessellation in an engine, but I keep running into dead ends (lack of supporting tools, glitches and artifacts etc), so I'd treasure an info from somebody who actually got it working.
Thanks.

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