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Punk Designer

Member Since 17 Aug 2007
Offline Last Active Feb 19 2013 09:51 AM

Posts I've Made

In Topic: Fake Gambling

11 July 2011 - 07:53 AM

At the start of the topic I stated that I wanted to offer things like art and music as prizes, hoping to get some free or donated prizes to offer players. This seems like it is going to be a problem, as I think that even though these prizes are pretty much worthless they still have a worth and thus like Hodgman was saying falls into a distinct legal area.

I have had a plan B though, it is not as fun but will allow for a different type of community experience. The prizes in plan B are only usable within the game and the accompanying forum, they include things like titles, profile pictures, access to sub-forums, and access to grander betting options. They would be non-tradable also, though that wouldn't stop people selling their accounts. It really limits what I was trying to do by offering indie/donated virtual goods but I am not here to discuss the design.

Plan A is to offer indie/donated things like stories, art, music and even small games in the hope that people would use in-game credits to gain access to them and that people would donate in order to get their name out there. This is, I am well aware, very difficult and probably won't work the way I envision.

Plan B is to offer social and profile customizing content like I have listed above, and also access to more in game features like extra events, extra betting options, and obviously a high score board. The idea would be to set up a community of people through forums and moderators who use the game and the social/customize prizes for social interaction. Linking this with social networking site, emails, etc.

Those are the two plans, I am not set in stone but I do want to do something with the system and offer something back to players as this will encourage them to return and enjoy. Though of course I don't want to be sued or reprimanded for breaking any laws.

In Topic: Fake Gambling

11 July 2011 - 03:20 AM

This is a very interesting conversation. Thank you for engaging in it so, passionately.

If it helps, I am based in the United Kingdom.

I am assuming that there are lawyers that deal with specific multi-media law, I should probably prepare a more detailed document, both technical and design before attempting what is probably paid legal advice.

I am to make the engine based on a set number of variables that will in hand with a random element that will give an out-come, I would hope the fact that the system is not biased and there is no human interaction with the system post-completion would make it easier for this idea to be legal.

Thank you for the examples, interesting and the names of governing bodies.

In Topic: Assets

11 January 2011 - 01:24 PM

Thank you all very much.

The information is useful to me, I will look into seeking legal help to minimise the risk.

In Topic: My game has no 'spark'.

18 August 2010 - 11:09 AM

A story line always helps with back story? Something that makes you connect with what you are doing and why you are doing it?

Failing that I would mix it up a bit, use things that are often used in such RTS games like turrets, healing units, stealth units, etc. Something tech-tree would be good.

I think you should consider making it so these heroes of yours have to come into your "land" so the player should be able to design the land and put nests (for AI underlings), turrets, rocks in where he/she wants while keeping to a budget (earn money by killing off heroes and other tasks)

PM me I like the idea and would like to learn more.

In Topic: DIY Voice

08 August 2010 - 09:03 AM

Thanks for your advice, I will be back later on in my project's development to ask for more help no doubt but for now, thanks.

Follow my blog to see how I'm getting along ;) (Shameless promoting)

Ian

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