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Punk Designer

Member Since 17 Aug 2007
Offline Last Active Feb 19 2013 09:51 AM

Topics I've Started

[Request] Please fill out my videogame RPG questionnaire for my dissertation.

19 February 2013 - 06:41 AM

Hello all,
If you could take two minutes out of your time to fill out the questionnaire below I would be most humbled. It is important to me that I get the best possible responses, thus I have posted my questionnaire here because of your fantastic community. Thank you in advance. 

Questionnaire!

Regards,
Ian Thompson


Fake Gambling

08 July 2011 - 09:58 AM

Hello,

I was wondering if anyone knew, or could point me to the law(s) on gambling that doesn't involve money.

I am making a game where players can place bets using in-game money on live (computer controlled) events. Players can use said in-game money to buy prizes, these prizes are not material things but virtual prizes like profile pictures, art, music etc.

I am assuming that because there is no real world money involved that it should be fine, though I know the rules on gambling and prizes for that matter are very strict. I am also a little weary of which prizes I can offer, the game would be casual and any prizes wouldn't have much or any real world value.

Any help would be appreciated, Thank you.

Assets

06 January 2011 - 12:25 PM

If you get people to create assets for you (graphics, art, music, etc.) what are the laws on who owns these assets?

It is really a double question.

If you pay for those assets are they yours?

If you don't pay for it but they are given to you (for use in your game) are they still yours?

Do they have the right to take legal action against you or your game? Do I need some kind of contract or written consent?

Thanks.

Hacking Mini Game.

28 August 2010 - 10:15 AM

Within my game I wanted the player to unlock certain pieces of text, art and audio pieces in order for them to feel more involved with the games world. I don't just want to give them this information because as I have already learnt from this forum most people wouldn't read it with it a) aiding the game play or b) being worth their time but I think if I made it into some sort of mini game with increasing hardness then people might just learn about the world I'm trying to create without realizing it.

I want to go with something smart like Assassins Creed 2's The Truth with all the various locating and number based clues unlocking information. I also like Mass Effect 2's system of hacking and circuit breaking solutions though I didn't really feel they were particularly hard but would allow the player to slip up with cockiness.

I was probing a few ideas but was wondering if anybody here had any innovative solutions? I may warn though, I'm on a tight art budget.

Thank you.

Discovering Data

02 August 2010 - 07:36 AM

Hello there,

I'm creating a rather simple game but am trying to give it a deep and well thought out game story and was wondering how you would tackle the following problem, I have a few ideas but these are mostly all too simple and I wanted to go for something more innovative.

The problem is that I have lots of stories/reports/descriptions/art/lore pieces that describe everything from history and culture to characters and technology. Think the Codex in Mass Effect. My problem is that I don't want to just give the information to the player, as in a big bulk I don't think the causal player would read it and I want it to be some what of an achievement to collect/find/achieve all the data pieces. I have the following ideas on how to deal with this;

1 - Data pieces are given along the campaign in small chunks
2 - Data pieces are only given when a player completes a secondary objective (bonus)
3 - The player must look out for data pads through out the main game and collect these
4 - The player must play a hacker mini-game in which they are rewarded with a data piece

None of these ideas seem to appealing to me, there must be another way? Any ideas would be helpful?

Thanks.

PARTNERS