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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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ICUP

Member Since 18 Aug 2007
Offline Last Active Dec 30 2012 02:05 AM

Posts I've Made

In Topic: GLSL & Matrix Math Help

30 December 2012 - 02:05 AM

You were right. Thanks.


In Topic: How to load a mesh in two or more windows?

24 January 2012 - 03:26 PM

Thanks Steve.

I'm new to C# and XNA (come from a C++, SDL background). Can you give me a little more detail on how to use it? I'm looking at the msdn documentation right now and I'm not sure how to use one of the three overloaded methods.

In Topic: Another Breakout clone

26 August 2011 - 07:44 PM

Nice! I just finished a breakout clone too. You did alot better than me.

In Topic: Frame Independence and Speed

18 August 2011 - 12:24 PM

I'm assuming you meant something like:
yOffset += ballVelocity * sin( radians ) * ( deltaTicks / 1000.f )

The problem with that is that the ball, when launched, is suddenly drawn 30 pixels in the angle direction.

In Topic: How do you statically link?

16 August 2011 - 10:00 PM

I'm using SDL 1.2.14 under LGPL. I'll be providing full source.

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