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Member Since 31 Aug 2007
Offline Last Active Feb 10 2015 09:41 PM

Topics I've Started

Triple X Tycoon - Adult Industry Simulator

04 November 2014 - 02:30 AM


About Triple X Tycoon

Triple X Tycoon is a simulation game in which the goal is to found and develop a studio within the adult entertainment industry. With Triple X Tycoon, players will get to experience the highs and lows of the adult entertainment industry from behind the scenes. The game features random events that may affect the growth of your studio or hinder performers. Volatile consumer trends are the norm. Extravagant award shows are commonplace, even performers come and go as time pushes on in an industry that makes big money on erotic indulgence.

At least a month before release we also want to put out an extended play video explaining some of our more ridiculous mechanics in detail.  Instead of releasing a projected feature list at this point (alpha) here's a (vanilla) list of things that are in the game:

Models - Hiring Factors

- Name, Age, location
- Relocation is an option for non-local performers. (costs extra to do so)
- Pay-per shoot expectations, both negotiable or non-negotiable rates
- plus or minus what he/she is willing and not willing to do 
- Notable film/magazine shoots plus a number of others effect stats

External Influences

- Drugs
- Family
- Fame (can go to the model's head)


- Paying models
- Medical expenses
- The Crew
- Insurance
- Set and Studio costs (weekly unless wholly owned) 
- Upgrades ( Small, Mid-sizes and large Studios, Warehouses, Offices, hotlines)
- Other legal fees

The random events wouldn't be very random if we posted them here however.  Although we can say that they include but are not limited to model incompatibility, fights on set,  lockjaw and erectile dysfunction. Make sure you follow us on Twitter or subscribe to our newsletter for updates!  We also have a sporadic and NSFW blog. For additional info visit games.joy-toilet.com.  


First Paradise - Hybrid Interactive Fiction

04 April 2014 - 10:21 PM


Whilst coasting along the silver skirt of a star system aboard the survey ship - Luz y Lluvia - you and your crew discover something extraordinary. This discovery serves as a catalyst for the brimming emotional turmoil to follow shortly thereafter. The ship's crew succumbs to bouts of depression and home-sickness, eventually they begin to deconstruct the value of artificial intelligence and their relationship with machines. 




First Paradise takes place hundreds of years from today, across universes; it's story told between distant planets by distant people. All seen through an ascii/unicode interface and volumes of interactive-text sequences. Trapped in-between their goal and the many worlds that represent home; this is the story of a post-human's spiral towards catatonia in the vast emptiness of interstellar space.
Linux, Android
First Paradise on IndieDB
Follow @Gnovahex on Twitter.

Zoo Base - An Intergalactic Misadventure

15 February 2014 - 06:22 PM

There is a moon which orbits an otherwise lonely gas giant, just beyond the rimfield asteroid belt of the Arcturus system. It isn't known by many, for it is overshadowed by the large Federation-owned space-station tethered to it; hovering just outside of moon's thin atmosphere. Tzatziki Pirates and Tarnassian Merchant vessels alike pass close by as they decelerate from hyperspace en-route to Gaia, the new home of deep-space humanity.

It goes by the humble name of Bernard's World: an innocuous enough handle, which belies both the curious nature of the moon itself, and the top-secret research facility which rests upon its surface. Zoo Base nestles within a rocky ravine, patiently ticking away, waiting until it is ready to change the face of the galaxy forever.



Zoo Base: it's basier than most zoos, and zooier than most bases.

Zoo Base is an intergalactic misadventure, set in a familiar, yet startlingly different place: the far future of our galaxy. It tasks the player with maintaining a top-secret research facility and managing the political hydra which runs its core service departments. The bases' purpose is, ostensibly, ultimately to capture, maintain and research twenty animal species (ranging from the cute to the bizarre to the not-entirely animal). Its ultimate purpose, though, is unknown.

The future galaxy is a strange place indeed - where anything is possible and everything is for sale. Observe the humble Chronorabbit: the miraculous mammal with such a predictable life-span that it has become the de-facto standard for tracking time across a multitude of star systems. It is every bit as reliable as atomic decay, but far cuter. Now step into the swirling vortex of Cyberspace, humanity's gift to the galactic community and a place which has increasingly fewer ties to the physical universe (and where not every avatar has a biological controller behind it). Then listen to the cracking whip of The Circle, the shadowy organisation which runs the giant corporation of ConOrbital, manipulating the very universe to its desires and driving Zoo Base to do its bidding.



Concept Art for the highly improbable Chronorabbit

It is against this background that you awaken into a brightly lit room. Before you is a short man wearing black sunglasses, a red-and-blue hawaiian shirt, and orange surfer shorts. Will you partake of the cup he offers? It fizzes deliciously, a green umbrella peeking cheekily over the top.

Zoo Base is played entirely in a console window, trading off graphical fidelity for complex simulation, rich interaction and limitless narrative possibility. The principle gameplay occurs through both top-down roguelike sections, in which the player wanders the base and embarks on missions to capture different animal species; and through Interactive Fiction sequences, wherein the player makes high-level decisions to navigate various situations, from simple conversations to complex scenarios, like fending off attacks from malevolent hackers.



An early-alpha view of the the textual interface of Zoo Base. It's texty stuff.

If the name Zoo Base rings a bell (or even sends a cold shiver of fear and frustration down your spine), it's because it's actually the spiritual successor to Bay12 Games' Star Zoo (2002). In a time before Game Jams, Tarn Adams (of Dwarf Fortress infamy) wrote Zoo Base within a period of 36 hours whilst waiting to catch a train. The result is a collection of nostalgic, 8-bit coloured mini-games, glued together with short interactive-fiction sequences, and a story so far out it could only be set in space.

Star Zoo is famous for being a gruelling, challenging and unforgiving experience, broad in its imaginative range and obscure (even obtuse) its narrative canon. We've extended that canon for Zoo Base - but we're aiming to retain the screwball humour, the dark themes, the persecuting difficulty and the compelling imaginative streak (er, wish us luck…- Ed).

The original Star Zoo is available for free from Bay12 Games' website. Or, if Let's Play's are more your thing, the brave (and patient) YouTuber GrimithR has played through the whole game in a charmingly Seth Rogan-ish way. If you close your eyes and squint a little, you can almost pretend it's Paul playing (as in, the alien from the eponymous movie).



Space, man

Zoo Base is currently in production by Gnovahex Computing. An alpha-stage demo is slated for release in March 2014.





Plucking strings from an array

12 December 2013 - 10:19 AM

hey GD,  I have some code I'm trying to get working.  the goal is to take one random string from 2 different arrays and print the result.  Based on the tests I've run I'm having trouble getting a string and not just a set of numbers or unknown characters.  Here is a modified (for clarity) example of what I have now.

void NameGen(WINDOW *win)

	int lstn = rand() % 5;
	int fstn = rand() % 5;

char *surname[5] = { "Carter", "Nagano", "Johnson", "Boustrup", "Smith"};
char *first_name[5] = {"Jeremy", "Chris", "Aya", "Corey", "Eiden"};

wprintw(win, "%s, %s", surname[lstn], first_name[fstn]); 


EDIT: Fixed, the above example is actually, infact, exactly how one would go about doing this.  By seeding and setting rand() to the same value as the array you essentially leave it up to the program to spit the results back out at you.  The above sample also works with single characters and numbers.  there is plenty of room for optimization, this function is barebones.  I suggest having something offset a recalculation if you plan on calling something like this more than once so that you don't generate different names every time (unless that's what you desire).

Compiling ncurses with Android NDK

18 August 2013 - 08:13 PM

It's come to my attention recently that it is possible to somehow compile ncurses with the Android NDK. Does anyone know how to go about this? The application is written in C99 linked to the nCurses API. Even broad direction would be appreciated as I am not very familiar with mobile development.