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hunpro

Member Since 02 Sep 2007
Offline Last Active Today, 11:44 AM

Posts I've Made

In Topic: XAudio2 Exception 80000003

31 January 2014 - 04:36 PM

Xaudio 'debugging' can cause a lot of error to my app:

XAudio2Create(&xaDevice,XAUDIO2_DEBUG_ENGINE);

It hangs the app in several places, without the XAUDIO2_DEBUG_ENGINE flag everything is fine.

I suggest experimenting with the input matrix, maybe try filling it with simple data, this link can be usefull.


In Topic: DirectX 9 vs 11

11 January 2014 - 02:15 PM

I ported me small project from dx9 to 11 almost a year ago, i use almost nothing from the new features, but overall i am very satisfied with dx11. Texture2Darray was a big enough reason to move, heightmapping is a couple of lines of shadercode now, and making the same thing in dx9 costed me more time than learning all the new stuff.


In Topic: Representing open-world scene with many dynamic objects

14 November 2013 - 02:32 PM

I use a 'loose uniform grid' for my openworld game, it is very simple, every object has to connect only to one cell, and adding/removing objects is basicly free.


In Topic: 8 bit textures in DX9

01 September 2013 - 12:47 PM

I used an 8 bit texture once with dx9, it had this format: D3DFMT_L8.


In Topic: Loading textures without D3DX?

14 April 2013 - 01:12 PM

I found GDI+'s Bitmap class extremly easy to use, it can load images from more formats (i use it to load png's to create texture arrays for dx11). It is supported from winXP and above. No need for external lib, but for windows only ofc.


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