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Garrett Hoofman

Member Since 05 Sep 2007
Offline Last Active Oct 04 2016 09:00 AM

Posts I've Made

In Topic: External Level Editor?

18 July 2016 - 01:56 PM

I had the same dilemma for a level editor for my game engine ( http://opengine.io )


What I ended up doing was using the Three.js editor: http://threejs.org/editor/

It's convenient in that it's already put together with the translate/scale/rotate gizmo, groups, model loading etc. Also since it's in javascript it's fairly easy to export a json representation of the whole scene. Or using javascript you can write out a binary file and create your own scene format.


I took it a step further and used the source code for the Three.js editor and wrapped it inside an Electron app, which gives me access to the file system.


Screenshot of my editor using threejs: https://pbs.twimg.com/media/Cm3xQC2VMAASaOM.jpg:large


The downside to this approach is it uses a different rendering engine than my own, but it works as a stop gap until my engine is ready for it's own scene editor ( aka I have time to make it ). However, since it's all WebGL wrapped in Chrome, it's cross-platform.

In Topic: The Week of awesome II - The judge Thread!

10 October 2014 - 07:27 AM

Personally I'm looking forward to the harsh judging. The more constructive criticism the better, it helps us learn.


Like everyone else, very grateful for all of the work the judges have put into our entries.


Looking forward to the results.

In Topic: The Week of awesome II - The judge Thread!

06 October 2014 - 04:54 PM

Kirk (@mrpossoms) and I finally finished our Post-Mortem on Ultimate Bro-Down. It took us nearly as long to write it as it did to make the game itself.



In Topic: The Week of Awesome II - Unnofficial After Party

30 September 2014 - 08:23 AM

What were other teams doing that you thought were cool?

Orymus3's -Delivery was probably my favorite game. The difficulty ramp up was perfect, and one heck of a challenge. And it merged the story line so effortlessly into the game.


The artwork in a lot of these games were superb. From pixel art (like JackOatley's - Mindfield) right down to awesome 3D animated models (like Mussi's - Diorma or Slaughterhouse Gaming's - Harvest). A level of quality you could expect in fully realized projects.


I'm still playing through all of the games, I've gotten through about half of them so far.

In Topic: The Week of awesome II - The competition Thread!

28 September 2014 - 08:21 PM



Windows Download (v1.1 Competition Entry)


* Requires OpenGL 2.0




Relatively untested engine, please let me know if you find a bug. (screenshots are helpful, especially of the command line output)