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Garrett Hoofman

Member Since 05 Sep 2007
Offline Last Active Oct 04 2016 09:00 AM

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A little bit better implementation of the PBR renderer on the @OPifexEngine https://t.co/0tA5pEtIuw
Aug 07 2016 10:15 PM

After spending 3 days straight ripping apart the @OPifexEngine renderer, this is the most exciting triangle ever. https://t.co/agFkEAt4g6
Jul 27 2016 08:31 PM

RT @GamedevGR: Have some #gamedev to work on? Come hang out with us tonight and do it: https://t.co/NC5nDo9UEy
Jul 19 2016 10:57 AM

A program to help explain Gimbal Lock for my upcoming #gamedev talk: https://t.co/t6BB4juxdB
Jul 18 2016 07:42 PM

Inspired by the last @handmade_hero video, I just finished getting the whole live code loop into the @TeamOPifex OPengine, so cool.
Dec 19 2014 05:21 PM

Re-recorded the @GRDevNight talk with @mrpossoms and I on "Building a Game Engine from Scratch!" #gamedev https://t.co/sXFjw9CiWb
Dec 18 2014 08:00 PM

RT @GRDevNight: Only a few tickets left to see @jon419, @gambitsunob, @mrpossoms, @S2Games, & Brian Kowalczk at the next DevNight! http://t…
Nov 25 2014 10:22 PM

RT @GRDevNight: Listen to @gambitsunob & @mrpossoms talk cross-platform game development at the next http://t.co/ztsCsNHo8u. Tickets are on…
Nov 22 2014 05:06 PM

The backend for purchasing the OPifex engine is in place. Looking to have it ready to go within a month.
Nov 13 2014 08:25 AM

RT @mattjavanshir: New post on my blog: Smash Bros. Love – Retrospect http://t.co/FaBhx69p0G
Nov 10 2014 08:26 PM