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Zionmoose

Member Since 07 Sep 2007
Offline Last Active Jun 29 2013 02:16 PM

Topics I've Started

Name for Concept Character

27 May 2013 - 03:17 AM

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I am looking for some suggestions/inspirations for the name of this character.

 

He is from Australia and the time frame is in the mid 22nd century, about 2130 or so. He is a blue-collar working type of guy; A bit rough around the edges but a family loving man. He works in a futuristic factory to provide for his kin. He will have one of the most essential roles in the story of our game, so his name is very important to us.

 

So if you are interested in helping us shape this character, feel free to drop a line and tell us what sort of name you think suits him. Thanks!

 

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Cryshock Studios First Game - Looking for Game Mechanics Opinions

05 March 2013 - 12:15 AM

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Hello friends, 
 
I am Shane Padgett and I am here to get opinions on game mechanics you would like to see in the first project being developed by Cryoshock Studios.
 
I have posted a rather lengthy topic already on the Unity forums to see what that particular community thought of our vision. You can see the original thread here: http://forum.unity3d.com/threads/172607-Would-You-Play-It-Criticism-Welcome
 
I am here because I wanted to step outside the confines of that community and tap into a broader audience. I come to seek the opinions, criticism and general knowledge from the gamedev community on our project. 
 
I will provide a summary of what is in the article above so you have an understanding of our vision and the direction we wish to take this game.
 
In Short:
I, as well as my team, feel that storytelling is becoming a lost art in game development. I am an avid gamer, and as such I have played my fair share of every genre. There are weekends I could spend just shooting with friends in COD matches and I have lost countless nights lately to PlanetSide 2. I have also played many strategy games, RPGs, 3rd person action/adventure games and so on. 
 
Out of all the games however, the only ones that have made any sort of lasting impression on me were the ones that told a deep and meaningful story. Not every game needs to tell such grand tales as the MGS series; the COD style multiplayer is quite fun and doesn’t require it. To that end though, I regard games just in the same way I regard movies…entertainment. Like movies, games are going to have their “Sucker Punches” their “Transformers” and their “Wanted” titles. For me, just as those movies are visually appealing to watch and satisfy my entertainment need, I also need that “Lincoln” and “Slumdog Millionaire” experience to engage my mind and make me care about the people and settings. That being said, I feel largely that games have lost this touch. There are a few games with great stories, don’t get me wrong, but there are not nearly enough games with characters and a plot that I can care for. When playing a game, we invest much more time taking in the experience then we do with movies. This is why, to me, the story is the most important thing in a game.
 
Our project is to create a game that can tell a story and capture the audience in the same way “Heavy Rain” did, but also giving the player game mechanics which make the experience fun and much less mundane. Think of this as a cross between Heavy Rain, Resident Evil 4, and Fallout 3. These examples are used solely as a basis for certain mechanics they provided which, when combined, will create the total package that our team envisions. For instance, imagine you get the same story interaction that Heavy Rain provided, mixed with a control system like the new Resident Evils, tossed in with surviving following an apocalyptic event, but on a much more personal scale. You are a powerless human being, up against entities you stand no fighting chance against…and yet, you must survive.
 
So now that you have a rough idea of what we are trying to achieve, I would like to ask for your thoughts. I am looking for opinions and discussion that may help my studio shape how the game should be played. We have rough ideas about how controls and mechanics will work, but getting outside opinions on mechanics you would want to see in the final product will help us greatly. 
 
So please, drop a line in this thread if you have questions or would like to spark up conversation about our project and I will be as thorough with explanations as I can.
 
Thanks from myself and the team!

PARTNERS