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teyken

Member Since 09 Sep 2007
Offline Last Active Oct 24 2012 06:59 AM

Posts I've Made

In Topic: Realmstone open Beta

23 October 2012 - 03:02 AM

New version up.

So, it seems quite a few people experienced difficulties with the patcher. While it still requires admin and .net 4 runtime it should now be willing to tell about what went wrong. ALSO! duel system. You can now /duel other players, this requires that you both be in each others friend lists however.

Next patch will include gratuitous amounts of spiders!

In Topic: Nearing beta, need help with user friendliness

18 September 2012 - 01:24 AM

Thank you, I will do just that.

In Topic: Nearing beta, need help with user friendliness

17 September 2012 - 05:49 AM

I have now given the house screens a thorough overhaul and I am very pleased with the result. Thank you all so much for you help and advice!

Champion screen
Attached File  screen12-44-17-014403.Jpg   103.3KB   22 downloads

Upgrade screen
Attached File  screen12-43-17-014354.Jpg   94.07KB   15 downloads

Resource screen
Attached File  screen12-43-17-014345.Jpg   101.58KB   13 downloads

I will be putting up a new build that includes the new screen this evening.

In Topic: Nearing beta, need help with user friendliness

14 September 2012 - 04:58 PM

Thank you all for the feedback, you are absolutely right! There is just too much on one screen - I have a tendency to over complicate my mechanics and I think I just needed to hear it again Posted Image

There is an auction house but you can only trade what you carry, so if you want to sell your Stone or Metal you have to put it on a champion and walk it all the way, with the risk of getting robbed on the way by other players.

This seemed like a really cool idea back when it was implemented but I'm no longer sure such an idea is actually fun.

Plus, just making you able to sell directly from your house stores would make it far more intuitive.

I think I will just remove it.

Then I can put the champion in the center instead.

I worked a bit on the suggestions by PyroDragn today and here is a VOIP of the menu as it is now :

Attached File  screen12-52-15-125201.Jpg   146.37KB   30 downloads

The borders are not complete and the 'tabs' need to work better with the rest - I also added buttons to the character window to let the player choose sex and appearance (before you could do it by left or right clicking the portrait)

I imagine this screen would work a lot better centered and without the tradegoods bar.

In Topic: Nearing beta, need help with user friendliness

14 September 2012 - 12:51 AM

@Pyro Thanks a bunch! those are excellent suggestions!
I will implement them all today, you are hereby added to the 'thanks to' section :)
I am impressed at how well you got the interface and how quickly you where able to think up improvements, I really struggle when i comes to intuitive user interfaces.

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