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teyken

Member Since 09 Sep 2007
Offline Last Active Oct 24 2012 06:59 AM
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#4979843 Nearing beta, need help with user friendliness

Posted by teyken on 13 September 2012 - 03:30 PM

Realmstone - Youtube video here
(formerly Pilgrims of Parnassus)

The game is coming along really well but I have a serious problem;
Most people who try my do not really understand the mechanics or get stuck quite early on, If i spend about 10 minutes explaining the core mechanics i get really positive feedback.
I just don't seem to be able to present the amount of options available in an intuitive fashion. I could really use some pointers from someone with more experience creating user interfaces.

This is the menu I cam currently running:
scr1.jpg
This is one of the first screens the player will meet, from this screen the player chooses the champion he is going to play in the world.

I have marked five critical locations on this screen:

1 This i the physical setup pf the character, the looks and the gear - but also the archetype and subclass

2 These are these are the abilities the champion will know when he enters the world, in the beginning very few are available

3 These buttons are extremely important as the switch between the three different screens available, but they do not become important before the player has gotten his hands on some loot and experience points.

4 The exit button leaves the house screen and makes the player enter then world, this button is replace by a 'hire' button when the house does not currently have a champion, the disband button releases the current champion from service.

5 Resource bar, first line displays the resources available, second line displays cost of current champion.

scr2.jpg

This is the upgrade house screen, from here you can purchase new champion options

1 This line of buttons filters the upgrades by categories

2 These are the currently available upgrades in the chosen category, hovering the mouse over one displays info about that upgrade in the lover right corner (5) and clicking it selects it and displays what will be unlocked by purchasing this upgrade in the right side of the screen (4), clicking it will also enable a 'Buy' button just above the info field (5)

3 As you can see the 'Upgrades' button is now highlighted to show that we are currently in the upgrade screen - you can navigate back to champion selection by clicking the one named 'Champion'

4 In this field the currently selected upgrade is displayed and all unlocks are listed below it.

5 This is the info box, this box exists in all screens and will display info about anything the mouse is currently hovering over.


If you have any ideas on how to improve this menu system I would be very grateful!
(also is there a way for me to display my screenshots in 100% width in my post - I'm unsure how to write the tag, sorry)

Edit* Forgot to mention that there is a playable Alpha available at http://www.realmstone.erethic.eu/ in the download section (VOIP homepage)


#4963260 Pilgrims of Parnassus

Posted by teyken on 26 July 2012 - 05:36 AM

A pilgrim (from the Latin peregrinus) is a traveler (literally one who has come from afar) who is on a journey to a holy place.

Mount Parnassus, also Parnassos (Greek: Παρνασσός), is a mountain of limestone in central Greece that towers above Delphi. According to Greek mythology, this mountain was sacred to Apollo and the Corycian nymphs, and the home of the Muses.

The Pilgrimage to Parnassus is an allegory about student life by Shakespeare. The other two plays, The Return from Parnassus and The Second Part of the Return from Parnassus, describe the two graduates' unsuccessful attempts to make a living.

While admittedly a little highbrow, I found it fitting since I am a student struggling to make a living through my muse (Parnassus).

Most of my inspiration comes from D&D, Lord of the rings, Magic the Gathering and an assortment of other fantasy worlds.

It has been to some discussion whether the name should be changed. Suggestions are more than welcome.


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