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Member Since 11 Sep 2007
Offline Last Active Sep 06 2013 11:07 AM

Posts I've Made

In Topic: From a developer on League of Legends, Ultima Online: A Non-Violent MMO to br...

19 August 2013 - 01:22 PM

Kickstarter update posted today!


In Topic: From the developer of League of Legends, Ultima Online: A Non-Violent MMO in...

16 August 2013 - 02:15 PM

Thanks Malabyte :)

In Topic: From a developer on League of Legends, Ultima Online: A Non-Violent MMO to br...

16 August 2013 - 12:35 PM

There's some in-game videos posted:


Build Your  Island



Player Homes



Additional gameplay videos showing the adventures are in the works and will be posted next week

In Topic: Voxel based world, best practice for sending information

15 October 2012 - 12:25 AM

I generally break my chunks/objects down into 3 basic categories:

1. Chunks that the client and server can generate identically with little to no shared information. (static chunks).
2. Chunks that are dynamic but don't tend to change much or at all once they are created at runtime. For instance, a terrain block that is created and never moves or changes state.
3. Chunks that are dynamic and change a lot (state info updates, position updates, etc). Player objects as an example. They change state a lot and move around a lot.

Then I build a system that can tackle these three major areas.

In Topic: Not sure if I can get into the game industry without a degree...

15 October 2012 - 12:20 AM

As a hiring manager, I can say that having a degree is not necessarily required, however you will have the burden of proof of showing your passion and capability for me to take a chance on you. I have hired and worked with some spectacularly talented individuals who did not have a college degree, but, they are few and far between and in all cases they exhibited exceptional and proven passion and capability whether it was in Art, Design, Production or Engineering.