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Member Since 17 Jan 2001
Offline Last Active Jul 06 2011 05:37 PM

Posts I've Made

In Topic: GL ES 2.0: Sharing programs b/t contexts?

25 February 2011 - 07:30 PM


In Topic: GLSL num of uniform variables used in vertex shader

27 January 2011 - 04:40 PM

Unfortunately, this implementation is on a particular device that I can't check at the moment... I'll definitely go try it later. I was hoping maybe there was some obvious thing that I was overlooking. ;) Thanks for looking at it.

EXPLANATION: I just realized that this wouldn't make much sense without explanation... I have an email with someone asking me why something isn't working on this device. I didn't just now run it myself and get the link error.

In Topic: Weird C++ casting problem

24 October 2010 - 03:41 PM

OK, this makes sense. Bearhugger, that was a good link.

Thanks for the help, everyone.

In Topic: Weird C++ casting problem

24 October 2010 - 03:13 PM

Also, I just realized that the classes that are inherited (in my example, A, B, and Meh... and a third one I didn't use in my example) are all pure virtual interfaces. They have no data defined at all. Shouldn't it work in that case?

In Topic: Weird C++ casting problem

24 October 2010 - 03:09 PM

OK, this is what I was afraid of. So, without RTTI/dynamic_cast, this isn't something that is possible?