Right now Sony has all the numbers:
gddr5 > ddr3
18 cu > 12 cu
176 gb/sec > 68 + 102 gb/sec
but when you consider a typical pixel shader workload
and factor in the xbox one has 2 memory bus (68 gb/sec + 102 gb/sec)
instead of 1 for the ps4 (176 gb/sec)
you find the 2 machines have identical bandwidth for the typical channels of:
texture read
target read depth + color
target write depth + color
but the xbox has much better latency for the high frequency target read/write
and the xbox can use the ddr3 bus in read only mode until the resolve
the ps4 has 50% more compute units ... but they will be waiting on memory
Microsoft needs to spin the performance of the xbox one for the people who care ...

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