That's a good point. Have you looked at marching cubes? The algorithm will help you generate just the smooth parts of the actual terrain, then you'd have to add the flat sides of the cubes yourself. It isn't too hard, but it can be slow for large terrains.
SuspenseMember Since 30 Sep 2007
Offline Last Active Mar 29 2014 10:50 AM
- Group Members
- Active Posts 102
- Profile Views 4,275
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
Suspense hasn't added any contacts yet.