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datahead8888

Member Since 03 Oct 2007
Offline Last Active Today, 12:31 AM
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Posts I've Made

In Topic: GLSL Devil Visual C++ Question...

11 March 2014 - 07:03 PM

Okay, if you find out let me know.  I gave up on using the devil debugger for this set of changes but would love to use it for the next set of changes.


In Topic: Using the product rule for a partial derivative of a vector/matrix function...

26 November 2013 - 07:38 PM

This probably would work if I just needed the derivative of something to be applied during a simple physics implementation, but I need to arbitrarily find the Jacobian matrix so that it can be fed into a conjugate gradient implementation that solves a system of equations.  What I'm doing is a bit theoretical, but it would still need be able to be implemented.

 

Writing a program like this to find it is an interesting idea - I wonder if I could construct some sort of list or other data structure that keeps track of my terms as they're found?


In Topic: Using the product rule for a partial derivative of a vector/matrix function...

24 November 2013 - 11:05 PM

To be clear - the Jacobian I find will be programmed into C++.

I'm not creating a system to find Jacobians arbitrarily.


In Topic: Using the product rule for a partial derivative of a vector/matrix function...

24 November 2013 - 11:03 PM

I'm doing it by hand.  It will then be programmed into C++.


In Topic: Which of these is a better graduate school for graphics in computer science...

28 May 2012 - 12:43 PM

I meant programming the 3D movement and rendering of objects, often done in movies but possibly applied to video games (interactive play or in cut scenes).

I said computer science because I meant the more technical side of it (programming, math, etc). There is also an "art side" of it, but I wasn't interested in this focus.

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