Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


joshLangley

Member Since 04 Oct 2007
Offline Last Active Nov 15 2012 04:48 AM

Posts I've Made

In Topic: What's your take on protected variables?

15 November 2012 - 03:22 AM

I think its useful when your intending on creating a derived class that is derived from multiple parent classes.

In Topic: C++ - Is Goto a Good Practice?

15 November 2012 - 03:18 AM

Only skimmed through the topic,

In a game menu scenario I would go with a finite state machine of game states and loop through it accordingly.

In Topic: Pacman AI info

20 November 2007 - 06:52 PM

Quote:
Original post by JuNC
I quite like the Antiobjects idea: Wikipedia, Collaborative Diffusion: Programming Antiobjects (paper).

A very interesting read. however, I wouldn't recommend to implement something like that, who's beginning game programming, like myself.
It looks very attractive, and after I've created a few more games under my belt, I would like to have a try at including AI Collaborative Diffusion.

PARTNERS