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Member Since 09 Oct 2007
Offline Last Active May 08 2016 06:18 AM

#4809061 Deferred Shading: point light and bounding volume

Posted by on 10 May 2011 - 12:13 PM

Ok guys, I've found the problem, and it was a very, very, very stupid problem: the size of the sphere mesh.
I was convinced, very convinced, that the size was 1, but I was wrong. Posted ImagePosted ImagePosted Image
I've created a new mesh, and this is the results:

Posted Image

It seems correct. You confirm?